export var EActor_Geometry;
(function (EActor_Geometry) {
    EActor_Geometry[EActor_Geometry["humanoid_default"] = 0] = "humanoid_default";
    EActor_Geometry[EActor_Geometry["humanoid_slim"] = 1] = "humanoid_slim";
    EActor_Geometry[EActor_Geometry["quadruped_default"] = 0] = "quadruped_default";
    EActor_Geometry[EActor_Geometry["quadruped_mellino"] = 1] = "quadruped_mellino";
})(EActor_Geometry || (EActor_Geometry = {}));
