import { EasingType } from "@minecraft/server";
export const film_cinematic_biome_desert = {
    id: "4d9be89e-b248-43c7-a804-3530af22b132",
    tracks: [
        {
            camera_ID: "minecraft:free",
            teleport: { location: { x: 339, y: 110, z: -71 } },
            acoustics: [],
            displays: [],
            frames: [
                {
                    location: { x: 351.5, y: 121, z: -77.5 },
                    roation: { x: 28.398, y: 67.483 },
                    ease: { easeTime: 0, easeType: EasingType.InOutCubic },
                    fade: { fadeColor: { red: 0, green: 0, blue: 0 }, fadeTime: { fadeInTime: 0, holdTime: 1, fadeOutTime: 1 } },
                },
                {
                    location: { x: 351.5, y: 121, z: -77.5 },
                    roation: { x: 28.398, y: 67.483 },
                    ease: { easeTime: 0, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: 312.5, y: 123, z: -74.5 },
                    roation: { x: 40.871, y: 126.036 },
                    ease: { easeTime: 5, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: 278.5, y: 145, z: -102.5 },
                    roation: { x: 31.516, y: -76.84 },
                    ease: { easeTime: 5, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: 302.5, y: 154, z: -34.5 },
                    roation: { x: 23.201, y: -92.258 },
                    ease: { easeTime: 5, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: 287.5, y: 180, z: -19.5 },
                    roation: { x: 41.738, y: -133.661 },
                    ease: { easeTime: 3, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: 287.5, y: 180, z: -19.5 },
                    roation: { x: 41.738, y: -133.661 },
                    ease: { easeTime: 0, easeType: EasingType.InOutCubic },
                    fade: { fadeColor: { red: 0, green: 0, blue: 0 }, fadeTime: { fadeInTime: 1, holdTime: 1, fadeOutTime: 0 } },
                },
            ],
            events: [],
        },
    ],
};
