import { EasingType } from "@minecraft/server";
export const camera_point_inward_spin_near = [
    {
        location: { x: 4.5, y: 1, z: -4.5 },
        roation: { x: 15, y: 45 },
        ease: { easeTime: 0, easeType: EasingType.InOutCubic },
        fade: { fadeColor: { red: 0, green: 0, blue: 0 }, fadeTime: { fadeInTime: 0, holdTime: 1, fadeOutTime: 1 } },
    },
    {
        location: { x: 4.5, y: 1, z: -4.5 },
        roation: { x: 15, y: 45 },
        ease: { easeTime: 0, easeType: EasingType.InOutCubic },
    },
    {
        location: { x: -4.5, y: 1, z: -4.5 },
        roation: { x: 15, y: -45 },
        ease: { easeTime: 2, easeType: EasingType.InOutCubic },
    },
    {
        location: { x: -4.5, y: 1, z: 4.5 },
        roation: { x: 15, y: -135 },
        ease: { easeTime: 2, easeType: EasingType.InOutCubic },
    },
    {
        location: { x: 4.5, y: 1, z: 4.5 },
        roation: { x: 15, y: 135 },
        ease: { easeTime: 2, easeType: EasingType.InOutCubic },
    },
    {
        location: { x: 4.5, y: 1, z: 4.5 },
        roation: { x: 15, y: 135 },
        ease: { easeTime: 0, easeType: EasingType.InOutCubic },
        fade: { fadeColor: { red: 0, green: 0, blue: 0 }, fadeTime: { fadeInTime: 1, holdTime: 1, fadeOutTime: 0 } },
    },
];
