import { EasingType } from "@minecraft/server";
export const film_cinematic_biome_forest = {
    id: "9695e302-dbf3-42a7-b463-34afd77c437d",
    tracks: [
        {
            camera_ID: "minecraft:free",
            teleport: { location: { x: -50.5, y: 92, z: 104.5 } },
            acoustics: [],
            displays: [],
            frames: [
                {
                    location: { x: -39.5, y: 105, z: 103.5 },
                    roation: { x: 33.607, y: 69.815 },
                    ease: { easeTime: 0, easeType: EasingType.InOutCubic },
                    fade: { fadeColor: { red: 0, green: 0, blue: 0 }, fadeTime: { fadeInTime: 0, holdTime: 1, fadeOutTime: 1 } },
                },
                {
                    location: { x: -39.5, y: 105, z: 103.5 },
                    roation: { x: 33.607, y: 69.815 },
                    ease: { easeTime: 0, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: -68.5, y: 114, z: 85.5 },
                    roation: { x: 21.481, y: 73.627 },
                    ease: { easeTime: 5, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: -86.5, y: 155, z: 194.5 },
                    roation: { x: -13.339, y: 140.669 },
                    ease: { easeTime: 5, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: -180.5, y: 220, z: 175.5 },
                    roation: { x: 13.339, y: -157.66 },
                    ease: { easeTime: 3, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: -180.5, y: 220, z: 175.5 },
                    roation: { x: 13.339, y: -157.66 },
                    ease: { easeTime: 0, easeType: EasingType.InOutCubic },
                    fade: { fadeColor: { red: 0, green: 0, blue: 0 }, fadeTime: { fadeInTime: 1, holdTime: 1, fadeOutTime: 0 } },
                },
            ],
            events: [],
        },
    ],
};
