import { dialog_mellino } from "../../../../Form/Data/Dialogs/dialog_mellino";
import Form_Dialog_Manager from "../../../../Form/Managers/Form_Dialog_Manager";
import { EActor_Family } from "../../../Enums/EActor_Family";
import { EActor_Geometry } from "../../../Enums/EActor_Geometry";
import { EActor_Material } from "../../../Enums/EActor_Material";
import { EActor_Texture } from "../../../Enums/EActor_Texture";
export const actor_template_mascot_biome_desert = {
    name: "Mellino",
    persistent: { location: { x: 341.5, y: 115, z: -70.5 } },
    characteristics: {
        attack: "none",
        family: EActor_Family.quadruped,
        geometry: EActor_Geometry.quadruped_mellino,
        texture: EActor_Texture.quadruped_mellino,
        material: EActor_Material.entity_alphatest,
        behavior: "static",
        scale: 1.0,
    },
    attributes: [],
    interaction: {
        async callback(player, entity) {
            Form_Dialog_Manager.show(player, dialog_mellino, 0, entity);
        },
    },
};
