import { EasingType } from "@minecraft/server";
export const camera_point_outward_spin_upward_high = [
    {
        location: { x: 0.5, y: 0, z: 0.5 },
        roation: { x: 90, y: 0 },
        ease: { easeTime: 0, easeType: EasingType.InOutCubic },
        fade: { fadeColor: { red: 0, green: 0, blue: 0 }, fadeTime: { fadeInTime: 0, holdTime: 1, fadeOutTime: 1 } },
    },
    {
        location: { x: 0.5, y: 0, z: 0.5 },
        roation: { x: 90, y: 0 },
        ease: { easeTime: 0, easeType: EasingType.InOutCubic },
    },
    {
        location: { x: 0.5, y: 20, z: 0.5 },
        roation: { x: 0, y: 0 },
        ease: { easeTime: 8, easeType: EasingType.InOutCubic },
    },
    {
        location: { x: 0.5, y: 40, z: 0.5 },
        roation: { x: 0, y: -90 },
        ease: { easeTime: 8, easeType: EasingType.InOutCubic },
    },
    {
        location: { x: 0.5, y: 60, z: 0.5 },
        roation: { x: 0, y: 180 },
        ease: { easeTime: 8, easeType: EasingType.InOutCubic },
    },
    {
        location: { x: 0.5, y: 80, z: 0.5 },
        roation: { x: 0, y: 90 },
        ease: { easeTime: 8, easeType: EasingType.InOutCubic },
    },
    {
        location: { x: 0.5, y: 80, z: 0.5 },
        roation: { x: 0, y: 90 },
        ease: { easeTime: 0, easeType: EasingType.InOutCubic },
        fade: { fadeColor: { red: 0, green: 0, blue: 0 }, fadeTime: { fadeInTime: 1, holdTime: 1, fadeOutTime: 0 } },
    },
];
