import { EasingType } from "@minecraft/server";
export const film_cinematic_island_default = {
    id: "9680306d-ca20-4ddd-b44a-fc5b2c70c0d1",
    tracks: [
        {
            camera_ID: "minecraft:free",
            teleport: { location: { x: 100, y: 89, z: 103 } },
            acoustics: [],
            displays: [],
            frames: [
                {
                    location: { x: 71, y: 112, z: 103 },
                    roation: { x: 39.3, y: -90.43 },
                    ease: { easeTime: 0, easeType: EasingType.InOutCubic },
                    fade: { fadeColor: { red: 0, green: 0, blue: 0 }, fadeTime: { fadeInTime: 0, holdTime: 1, fadeOutTime: 1 } },
                },
                {
                    location: { x: 71, y: 112, z: 103 },
                    roation: { x: 39.3, y: -90.43 },
                    ease: { easeTime: 0, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: 102, y: 115, z: 133 },
                    roation: { x: 42.9, y: 177.03 },
                    ease: { easeTime: 3, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: 174 - 40, y: 203 - 70, z: 142 - 40 },
                    roation: { x: 52.31, y: 88.51 },
                    ease: { easeTime: 3, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: 140 - 40, y: 173 - 70, z: 118 - 40 },
                    roation: { x: 29.61, y: -0.71 },
                    ease: { easeTime: 3, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: 140 - 40, y: 164 - 70, z: 143 - 40 },
                    roation: { x: 26.15, y: -91.14 },
                    ease: { easeTime: 3, easeType: EasingType.InOutCubic },
                },
                {
                    location: { x: 140 - 40, y: 164 - 70, z: 143 - 40 },
                    roation: { x: 26.15, y: -91.14 },
                    ease: { easeTime: 0, easeType: EasingType.InOutCubic },
                    fade: { fadeColor: { red: 0, green: 0, blue: 0 }, fadeTime: { fadeInTime: 1, holdTime: 1, fadeOutTime: 0 } },
                },
            ],
            events: [],
        },
    ],
};
