CLOUDS important in comp2.fsh

SKYCOLOR important in comp2.vsh

fogColor comp2.vsh; sunlight04 = amount of sunlight in fog
FOG comp3.fsh (= FogF)

WATER_COLOR and WATER_OPACITY in gbuffers_water.fsh

Tonemapping in final.fsh

LENSFLARE comp2.fsh
Lens strength comp2.vsh 268

SSAO comp.fsh (only shadows)

GODRAYS important in comp2.fsh and comp3.fsh (= gr)
godray strengh comp3.fsh (= exposure) and comp3.vsh 264

TORCHLIGHT in comp2.fsh

BLOOM comp5.vsh

