{
	"format_version": "1.19.0",
	"animation_controllers": {
		"controller.animation.cc_fairytales.satyr.control": {
			"initial_state": "dance",
			"states": {
				"dance": {
					"animations": ["dance"],
					"transitions": [
						{"walking": "q.ground_speed > 1.0 && !q.mark_variant == 1"},
						{"idle": "q.mark_variant == 1"}

					],
					"blend_transition": 0.2
				},
				"walking": {
					"animations": ["walk"],
					"transitions": [
						{"dance": "q.ground_speed < 0.5 && !q.mark_variant == 1"},
						{"idle": "q.ground_speed < 0.5 && q.mark_variant == 1"},
						{"attack": "query.has_target && variable.attack_time > 0.0"}

					],
					"blend_transition": 0.2
				},
				"idle": {
					"animations": ["idle"],
					"transitions": [
						{"walking": "q.ground_speed > 1.0"},
						{"attack": "query.has_target && variable.attack_time > 0.0"}
					],
					"blend_transition": 0.2
				},
				"attack": {
					"animations": ["attack"],
					"transitions": [
						{"idle": "q.all_animations_finished"}
					],
					"blend_transition": 0.1
				}
			}
		},
		"controller.animation.cc_fairytales.satyr.s_control": {
			"states": {
				"default": {
					"transitions": [
						{"s_dance": "!q.mark_variant == 1"}
					]
				},
				"s_dance": {
					"animations": ["s_dance"],
					"transitions": [
						{"default": "q.mark_variant == 1"}
					]
				}
			}
		}
	}
}