# set score
scoreboard players set world tut_prog 0
# npc events
event entity @e[type=oct:villager,tag=npc_farmer] oct:quest_mark.true
event entity @e[type=oct:villager,tag=npc_shepherd_out] oct:quest_mark.false
event entity @e[type=oct:villager,tag=npc_shepherd_out] oct:is_hidden.true
# pets
function pets/set_pet_scores
event entity @e[type=oct:pet_select,tag=tutorial_pet] oct:despawn
event entity @e[type=oct:pet_choose_label] oct:despawn
# players
# event entity @a oct:camera_id.tutorial_0