{
  "format_version": "1.10.0",
  "animation_controllers": {
    "controller.animation.cc_alien.tnt_projectile.despawn_controller": {
      "states": {
        "default": {
          "transitions": [
            {
              "despawn": "((query.is_on_ground || query.is_in_contact_with_water) || query.is_in_water)"
            }
          ]
        },
        "despawn": {
          "on_entry": [
            "@s explode"
          ]
        }
      }
    }
  }
}