// Created by Lofi Girl. This code is like lofi beats: made to chill, not to steal ;)
import{system,world,ItemStack,BlockPermutation}from"@minecraft/server";import{ActionFormData}from"@minecraft/server-ui";export class WindowFrameComponent{constructor(){this.beforeOnPlayerPlace=this.beforeOnPlayerPlace.bind(this);this.onPlayerBreak=this.onPlayerBreak.bind(this);this.windowId="lfg_ff:window_frame"
this.MaxPaintedBlocksOnce=300}
variantChanger(e){const smallBrush=e.smallBrush
const variantPicker=e.variantPicker
const block=e.block;const variant=block.permutation.getState("lfg_ff:variant");const direction=block.permutation.getState('minecraft:cardinal_direction');const player=e.player;let selectedSlot=player.selectedSlotIndex;let handItem=player.getComponent("inventory").container.getItem(selectedSlot);if(!handItem)return
if(handItem.typeId=="lfg_ff:color_brush"||handItem.typeId=="lfg_ff:variant_selector_small"){if(player.hasTag("lfg_ff:color_brush:cooldown"))return
let newVariant=variant==9?1:variant+1
if(variantPicker!==null)newVariant=variantPicker
block.setPermutation(block.permutation.withState("lfg_ff:variant",newVariant))
block.dimension.runCommand(`playsound sign.ink_sac.use @a ${block.location.x} ${block.location.y} ${block.location.z}`)
if(!smallBrush){handItem.getComponent('cooldown').startCooldown(player);player.addTag("lfg_ff:color_brush:cooldown")
system.runTimeout(()=>{player.removeTag("lfg_ff:color_brush:cooldown")},10)
this.expendPaint(block,direction,newVariant)}}}
onPlayerBreak(e){const block=e.block;const brokenBlockPermutation=e.brokenBlockPermutation
const direction=brokenBlockPermutation.getState('minecraft:cardinal_direction');system.runTimeout(()=>{this.updateAllwindow(block,direction)},1)}
beforeOnPlayerPlace(e){const block=e.block;const permutationToPlace=e.permutationToPlace;const direction=permutationToPlace.getState('minecraft:cardinal_direction');const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const downBlock=this.getNeighborBlock(block,direction,"down",true);const upBlock=this.getNeighborBlock(block,direction,"up",true);const newModuleAndDir=this.getUpdatedModuleAndDirection(leftBlock,rightBlock,upBlock,downBlock,direction,this.getVerticalPosition(block),block);e.permutationToPlace=permutationToPlace.withState("lfg_ff:variant",this.getPlacementVariant(block,direction)).withState('lfg_ff:module',newModuleAndDir.module).withState('minecraft:vertical_half',newModuleAndDir.verticalHalf).withState('minecraft:cardinal_direction',newModuleAndDir.direction)
system.runTimeout(()=>{this.updateAllwindow(block,direction)},1)}
getPlacementVariant(block,direction){const adjacentPositions=["left","right","up","down"];const adjacentBlocks=adjacentPositions.map(pos=>this.getNeighborBlock(block,direction,pos,true)).filter(Boolean);const variantCount={};for(const adjacentBlock of adjacentBlocks){const variant=this.getVariant(adjacentBlock);if(variant!==undefined){variantCount[variant]=(variantCount[variant]||0)+1;}}
let placementVar=1;let maxCount=0;for(const[variant,count]of Object.entries(variantCount)){if(count>maxCount){maxCount=count;placementVar=parseInt(variant,10);}}
return placementVar;}
getModule(block){return block.permutation.getState("lfg_ff:module")}
getVariant(block){return block.permutation.getState("lfg_ff:variant")}
getVerticalPosition(block){return block.permutation.getState("minecraft:vertical_half")}
getDirection(block){return block.permutation.getState("minecraft:cardinal_direction")}
getNeighborBlock(block,direction,side,filterwindow){let neighborBlock=null
if(side=="left")
neighborBlock=this.getBlockInDirection(block,this.getLeftDirection(direction));else if(side=="right")
neighborBlock=this.getBlockInDirection(block,this.getRightDirection(direction));else if(side=="up")
neighborBlock=block.above()
else if(side=="down")
neighborBlock=block.below()
if(filterwindow)
return neighborBlock.typeId==this.windowId?neighborBlock:null;else
return neighborBlock}
getBlockInDirection(block,direction){switch(direction){case'north':return block.north();case'south':return block.south();case'east':return block.east();case'west':return block.west();}}
getLeftDirection(direction){switch(direction){case'north':return'west';case'south':return'east';case'east':return'north';case'west':return'south';}}
getRightDirection(direction){switch(direction){case'north':return'east';case'south':return'west';case'east':return'south';case'west':return'north';}}
getOppositeDirection(direction){switch(direction){case'north':return'south';case'south':return'north';case'east':return'west';case'west':return'east';case'up':return'down';case'down':return'up';default:return null;}}
expendPaint(block,direction,newVariant,updatedPaintedBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedPaintedBlocks.has(blockLocationKey)){return;}
updatedPaintedBlocks.add(blockLocationKey);let leftBlock=this.getNeighborBlock(block,direction,"left",true);let rightBlock=this.getNeighborBlock(block,direction,"right",true);let downBlock=this.getNeighborBlock(block,direction,"down",true);let upBlock=this.getNeighborBlock(block,direction,"up",true);const allwindows=[];if(leftBlock&&(this.getDirection(leftBlock)==direction||this.getDirection(leftBlock)==this.getOppositeDirection(direction)))allwindows.push(leftBlock)
if(rightBlock&&(this.getDirection(rightBlock)==direction||this.getDirection(rightBlock)==this.getOppositeDirection(direction)))allwindows.push(rightBlock)
if(upBlock&&(this.getDirection(upBlock)==direction||this.getDirection(upBlock)==this.getOppositeDirection(direction)))allwindows.push(upBlock)
if(downBlock&&(this.getDirection(downBlock)==direction||this.getDirection(downBlock)==this.getOppositeDirection(direction)))allwindows.push(downBlock)
for(const expendedwindow of allwindows){const expendedVariant=this.getVariant(expendedwindow);if(expendedVariant==newVariant)continue;system.runTimeout(()=>{if(expendedVariant!==newVariant){try{const expDir=this.getDirection(expendedwindow);if(updatedPaintedBlocks.size<this.MaxPaintedBlocksOnce){expendedwindow.setPermutation(expendedwindow.permutation.withState("lfg_ff:variant",newVariant));this.expendPaint(expendedwindow,expDir,newVariant,updatedPaintedBlocks);}}catch(e){}}},1);}}
updateAllwindow(block,direction,updatedwindowBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedwindowBlocks.has(blockLocationKey)){return;}
updatedwindowBlocks.add(blockLocationKey);const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const downBlock=this.getNeighborBlock(block,direction,"down",true);const upBlock=this.getNeighborBlock(block,direction,"up",true);const allwindows=[];if(downBlock)allwindows.push(downBlock)
if(upBlock)allwindows.push(upBlock)
if(rightBlock)allwindows.push(rightBlock)
if(leftBlock)allwindows.push(leftBlock)
for(const expendedwindow of allwindows){const expDir=this.getDirection(expendedwindow);const expVerticalHalf=this.getDirection(expendedwindow);const expendedleftBlock=this.getNeighborBlock(expendedwindow,expDir,"left",true);const expendedrightBlock=this.getNeighborBlock(expendedwindow,expDir,"right",true);const expendeddownBlock=this.getNeighborBlock(expendedwindow,expDir,"down",true);const expendedupBlock=this.getNeighborBlock(expendedwindow,expDir,"up",true);const expNewModuleAndDir=this.getUpdatedModuleAndDirection(expendedleftBlock,expendedrightBlock,expendedupBlock,expendeddownBlock,expDir,expVerticalHalf,expendedwindow);expendedwindow.setPermutation(expendedwindow.permutation.withState('lfg_ff:module',expNewModuleAndDir.module).withState('minecraft:cardinal_direction',expNewModuleAndDir.direction).withState('minecraft:vertical_half',expNewModuleAndDir.verticalHalf));system.runTimeout(()=>{try{if(updatedwindowBlocks.size<=4)
this.updateAllwindow(expendedwindow,expNewModuleAndDir.direction,updatedwindowBlocks);}catch(e){}},1);}}
getUpdatedModuleAndDirection(leftBlock,rightBlock,upBlock,downBlock,direction,verticalHalf,block){const windows=[]
const allBlocks=[leftBlock,rightBlock,upBlock,downBlock]
allBlocks.forEach((b)=>{if(!b)return;windows.push(b)})
if(!windows.includes(leftBlock)||(this.getDirection(leftBlock)!==direction&&this.getDirection(leftBlock)!==this.getOppositeDirection(direction)))leftBlock=null
if(!windows.includes(rightBlock)||(this.getDirection(rightBlock)!==direction&&this.getDirection(rightBlock)!==this.getOppositeDirection(direction)))rightBlock=null
if(!windows.includes(upBlock)||(this.getDirection(upBlock)!==direction&&this.getDirection(upBlock)!==this.getOppositeDirection(direction)))upBlock=null
if(!windows.includes(downBlock)||(this.getDirection(downBlock)!==direction&&this.getDirection(downBlock)!==this.getOppositeDirection(direction)))downBlock=null
if(!upBlock&&!downBlock&&!rightBlock&&!leftBlock)return{module:"normal",direction:direction,verticalHalf:"bottom"}
if(upBlock&&downBlock&&rightBlock&&leftBlock){return{module:"center",direction:direction,verticalHalf:"bottom"}}else if(rightBlock&&leftBlock&&(upBlock||downBlock)){if(upBlock){return{module:"edge_up",direction:direction,verticalHalf:"bottom"}}else{return{module:"edge_up",direction:direction,verticalHalf:"top"}}}else if(upBlock&&downBlock&&(rightBlock||leftBlock)){if(rightBlock){return{module:"edge_side",direction:direction,verticalHalf:"bottom"}}else{return{module:"edge_side",direction:this.getOppositeDirection(direction),verticalHalf:"bottom"}}}else if(rightBlock&&leftBlock){return{module:"edge_2_up",direction:direction,verticalHalf:"bottom"}}else if(upBlock&&downBlock){return{module:"edge_2_side",direction:direction,verticalHalf:"bottom"}}else if((upBlock||downBlock)&&(rightBlock||leftBlock)){if(upBlock){if(rightBlock)
return{module:"corner",direction:direction,verticalHalf:"bottom"}
else
return{module:"corner",direction:this.getOppositeDirection(direction),verticalHalf:"bottom"}}else{if(rightBlock)
return{module:"corner",direction:this.getOppositeDirection(direction),verticalHalf:"top"}
else
return{module:"corner",direction:direction,verticalHalf:"top"}}}else{if(rightBlock||leftBlock){if(rightBlock){return{module:"corner_2_side",direction:direction,verticalHalf:"bottom"}}else{return{module:"corner_2_side",direction:this.getOppositeDirection(direction),verticalHalf:"bottom"}}}else{if(upBlock){return{module:"corner_2_up",direction:direction,verticalHalf:"top"}}else{return{module:"corner_2_up",direction:direction,verticalHalf:"bottom"}}}}}}