// Created by Lofi Girl. This code is like lofi beats: made to chill, not to steal ;)
import{system,world,ItemStack,BlockPermutation}from"@minecraft/server";import{ActionFormData}from"@minecraft/server-ui";export class BenchComponent{constructor(){this.onPlayerInteract=this.onPlayerInteract.bind(this);this.beforeOnPlayerPlace=this.beforeOnPlayerPlace.bind(this);this.onPlayerBreak=this.onPlayerBreak.bind(this);this.benchId="lfg_ff:bench"
this.MaxPaintedBlocksOnce=300}
onPlayerInteract(e){const block=e.block;const variant=block.permutation.getState("lfg_ff:variant");const direction=block.permutation.getState('minecraft:cardinal_direction');const center=this.getBlockCenter(block)
const player=e.player;let selectedSlot=player.selectedSlotIndex;let handItem=player.getComponent("inventory").container.getItem(selectedSlot);if(handItem){if(["lfg_ff:variant_picker","lfg_ff:debug_stick"].includes(handItem.typeId)){return}
if(handItem.typeId=="lfg_ff:color_brush"||handItem.typeId=="lfg_ff:variant_selector_small"){if(player.hasTag("lfg_ff:color_brush:cooldown"))return
const colorPickerMode=player.getDynamicProperty(`lfg_ff:${handItem.typeId.includes("small") ? "tvs" : "vs"}_color_brush_mode`)==1
let newVariant=variant==5?1:variant+1
if(colorPickerMode){const pickedVar=player.getDynamicProperty(`lfg_ff:color_picker_info:${block.typeId}`)??null
if(pickedVar)newVariant=pickedVar}
block.setPermutation(block.permutation.withState("lfg_ff:variant",newVariant))
block.dimension.runCommand(`playsound sign.ink_sac.use @a ${block.location.x} ${block.location.y} ${block.location.z}`)
if(handItem.typeId=="lfg_ff:color_brush"){handItem.getComponent('cooldown').startCooldown(player);player.addTag("lfg_ff:color_brush:cooldown")
system.runTimeout(()=>{player.removeTag("lfg_ff:color_brush:cooldown")},10)
this.expendPaint(block,direction,newVariant)}
return;}}
const seatEntity=player.dimension.spawnEntity("lfg_ff:bench_seat",center)
seatEntity.setRotation({x:0,y:this.getRotationFromDirection(direction)})
seatEntity.runCommand(`ride @p[name=${player.name}] start_riding @s teleport_rider until_full`)}
onPlayerBreak(e){const block=e.block;const brokenBlockPermutation=e.brokenBlockPermutation
const direction=brokenBlockPermutation.getState('minecraft:cardinal_direction');const center=this.getBlockCenter(block)
const seatEntity=block.dimension.getEntities({location:center,maxDistance:0.75,type:"lfg_ff:bench_seat"})[0]
if(seatEntity){seatEntity.remove()}
system.runTimeout(()=>{this.updateAllbench(block,direction)},1)}
beforeOnPlayerPlace(e){const block=e.block;const permutationToPlace=e.permutationToPlace;const direction=permutationToPlace.getState('minecraft:cardinal_direction');system.runTimeout(()=>{this.updateAllbench(block,direction)},1)
e.permutationToPlace=e.permutationToPlace.withState("lfg_ff:variant",this.getPlacementVariant(block,direction))}
getPlacementVariant(block,direction){const adjacentPositions=["left","right"];const adjacentBlocks=adjacentPositions.map(pos=>this.getNeighborBlock(block,direction,pos,true)).filter(Boolean);const variantCount={};for(const adjacentBlock of adjacentBlocks){const variant=this.getVariant(adjacentBlock);if(variant!==undefined){variantCount[variant]=(variantCount[variant]||0)+1;}}
let placementVar=1;let maxCount=0;for(const[variant,count]of Object.entries(variantCount)){if(count>maxCount){maxCount=count;placementVar=parseInt(variant,10);}}
return placementVar;}
getModule(block){return block.permutation.getState("lfg_ff:module")}
getVariant(block){return block.permutation.getState("lfg_ff:variant")}
getDirection(block){return block.permutation.getState("minecraft:cardinal_direction")}
getRotationFromDirection(direction){switch(direction){case'north':return 0;case'south':return 180;case'east':return 90;case'west':return-90;default:return 0;}}
getBlockCenter(b){return{x:b.location.x+0.5,y:b.location.y+0.5,z:b.location.z+0.5}}
getNeighborBlock(block,direction,side,filterbench){let neighborBlock=null
if(side=="left")
neighborBlock=this.getBlockInDirection(block,this.getLeftDirection(direction));else if(side=="right")
neighborBlock=this.getBlockInDirection(block,this.getRightDirection(direction));if(filterbench)
return neighborBlock.typeId==this.benchId?neighborBlock:null;else
return neighborBlock}
getBlockInDirection(block,direction){switch(direction){case'north':return block.north();case'south':return block.south();case'east':return block.east();case'west':return block.west();}}
getLeftDirection(direction){switch(direction){case'north':return'west';case'south':return'east';case'east':return'north';case'west':return'south';}}
getRightDirection(direction){switch(direction){case'north':return'east';case'south':return'west';case'east':return'south';case'west':return'north';}}
getOppositeDirection(direction){switch(direction){case'north':return'south';case'south':return'north';case'east':return'west';case'west':return'east';case'up':return'down';case'down':return'up';default:return null;}}
expendPaint(block,direction,newVariant,updatedPaintedBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedPaintedBlocks.has(blockLocationKey)){return;}
updatedPaintedBlocks.add(blockLocationKey);let leftBlock=this.getNeighborBlock(block,direction,"left",true);let rightBlock=this.getNeighborBlock(block,direction,"right",true);const allbenchs=[];if(leftBlock&&this.getDirection(leftBlock)==direction)allbenchs.push(leftBlock)
if(rightBlock&&this.getDirection(rightBlock)==direction)allbenchs.push(rightBlock)
for(const expendedbench of allbenchs){const expendedVariant=this.getVariant(expendedbench);if(expendedVariant==newVariant)continue;system.runTimeout(()=>{if(expendedVariant!==newVariant){try{const expDir=this.getDirection(expendedbench);if(updatedPaintedBlocks.size<this.MaxPaintedBlocksOnce){expendedbench.setPermutation(expendedbench.permutation.withState("lfg_ff:variant",newVariant));this.expendPaint(expendedbench,expDir,newVariant,updatedPaintedBlocks);}}catch(e){}}},1);}}
updateAllbench(block,direction,updatedbenchBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedbenchBlocks.has(blockLocationKey)){return;}
updatedbenchBlocks.add(blockLocationKey);const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const allbenchs=[];if(rightBlock)allbenchs.push(rightBlock)
if(leftBlock)allbenchs.push(leftBlock)
for(const expendedbench of allbenchs){const expDir=this.getDirection(expendedbench);const expendedleftBlock=this.getNeighborBlock(expendedbench,expDir,"left",true);const expendedrightBlock=this.getNeighborBlock(expendedbench,expDir,"right",true);const expNewModuleAndDir=this.getUpdatedModuleAndDirection(expendedleftBlock,expendedrightBlock,expDir,expendedbench);expendedbench.setPermutation(expendedbench.permutation.withState('lfg_ff:module',expNewModuleAndDir.module).withState('minecraft:cardinal_direction',expNewModuleAndDir.direction));system.runTimeout(()=>{try{if(updatedbenchBlocks.size<=2)
this.updateAllbench(expendedbench,expNewModuleAndDir.direction,updatedbenchBlocks);}catch(e){}},1);}}
getUpdatedModuleAndDirection(leftBlock,rightBlock,direction,block){const benchs=[]
const allBlocks=[leftBlock,rightBlock]
allBlocks.forEach((b)=>{if(!b)return;benchs.push(b)})
if(!benchs.includes(leftBlock)||this.getDirection(leftBlock)!==direction)leftBlock=null
if(!benchs.includes(rightBlock)||this.getDirection(rightBlock)!==direction)rightBlock=null
if(!rightBlock&&!leftBlock)return{module:"normal",direction:direction}
if(rightBlock&&leftBlock){return{module:"center",direction:direction}}else if(rightBlock){return{module:"left_end",direction:direction}}else if(leftBlock){return{module:"right_end",direction:direction}}}}