// Created by Lofi Girl. This code is like lofi beats: made to chill, not to steal ;)
import{system,world,ItemStack,BlockPermutation}from"@minecraft/server";import{ActionFormData}from"@minecraft/server-ui";export class GarlandComponent{constructor(){this.beforeOnPlayerPlace=this.beforeOnPlayerPlace.bind(this);this.onPlayerBreak=this.onPlayerBreak.bind(this);this.garlandId="lfg_ff:garland"
this.MaxPaintedBlocksOnce=100}
variantChanger(e){const smallBrush=e.smallBrush
const variantPicker=e.variantPicker
const block=e.block;const variant=block.permutation.getState("lfg_ff:variant");const direction=block.permutation.getState('minecraft:cardinal_direction');const center=this.getBlockCenter(block)
const player=e.player;let selectedSlot=player.selectedSlotIndex;let handItem=player.getComponent("inventory").container.getItem(selectedSlot);if(handItem){if(handItem.typeId=="lfg_ff:color_brush"||handItem.typeId=="lfg_ff:variant_selector_small"){if(player.hasTag("lfg_ff:color_brush:cooldown"))return
let newVariant=variant==7?1:variant+1
if(variantPicker!==null)newVariant=variantPicker
block.setPermutation(block.permutation.withState("lfg_ff:variant",newVariant))
block.dimension.runCommand(`playsound sign.ink_sac.use @a ${block.location.x} ${block.location.y} ${block.location.z}`)
if(!smallBrush){handItem.getComponent('cooldown').startCooldown(player);player.addTag("lfg_ff:color_brush:cooldown")
system.runTimeout(()=>{player.removeTag("lfg_ff:color_brush:cooldown")},10)
this.expendPaint(block,direction,newVariant)}
return;}}}
onPlayerBreak(e){const block=e.block;const brokenBlockPermutation=e.brokenBlockPermutation
const direction=brokenBlockPermutation.getState('minecraft:cardinal_direction');const center=this.getBlockCenter(block)
system.runTimeout(()=>{this.updateAllgarland(block,direction)},1)}
beforeOnPlayerPlace(e){const block=e.block;const permutationToPlace=e.permutationToPlace;const direction=permutationToPlace.getState('minecraft:cardinal_direction');system.runTimeout(()=>{this.updateAllgarland(block,direction)},1)
e.permutationToPlace=e.permutationToPlace.withState("lfg_ff:variant",this.getPlacementVariant(block,direction))}
getPlacementVariant(block,direction){const adjacentPositions=["left","right"];const adjacentBlocks=adjacentPositions.map(pos=>this.getNeighborBlock(block,direction,pos,true)).filter(Boolean);const variantCount={};for(const adjacentBlock of adjacentBlocks){const variant=this.getVariant(adjacentBlock);if(variant!==undefined){variantCount[variant]=(variantCount[variant]||0)+1;}}
let placementVar=1;let maxCount=0;for(const[variant,count]of Object.entries(variantCount)){if(count>maxCount){maxCount=count;placementVar=parseInt(variant,10);}}
return placementVar;}
getModule(block){return block.permutation.getState("lfg_ff:module")}
getVariant(block){return block.permutation.getState("lfg_ff:variant")}
getDirection(block){return block.permutation.getState("minecraft:cardinal_direction")}
getBlockCenter(b){return{x:b.location.x+0.5,y:b.location.y+0.5,z:b.location.z+0.5}}
getNeighborBlock(block,direction,side,filtergarland){let neighborBlock=null
if(side=="left")
neighborBlock=this.getBlockInDirection(block,this.getLeftDirection(direction));else if(side=="right")
neighborBlock=this.getBlockInDirection(block,this.getRightDirection(direction));if(filtergarland)
return neighborBlock.typeId==this.garlandId?neighborBlock:null;else
return neighborBlock}
getBlockInDirection(block,direction){switch(direction){case'north':return block.north();case'south':return block.south();case'east':return block.east();case'west':return block.west();}}
getLeftDirection(direction){switch(direction){case'north':return'west';case'south':return'east';case'east':return'north';case'west':return'south';}}
getRightDirection(direction){switch(direction){case'north':return'east';case'south':return'west';case'east':return'south';case'west':return'north';}}
getOppositeDirection(direction){switch(direction){case'north':return'south';case'south':return'north';case'east':return'west';case'west':return'east';case'up':return'down';case'down':return'up';default:return null;}}
expendPaint(block,direction,newVariant,updatedPaintedBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedPaintedBlocks.has(blockLocationKey)){return;}
updatedPaintedBlocks.add(blockLocationKey);let leftBlock=this.getNeighborBlock(block,direction,"left",true);let rightBlock=this.getNeighborBlock(block,direction,"right",true);const allgarlands=[];if(leftBlock&&this.getDirection(leftBlock)==direction)allgarlands.push(leftBlock)
if(rightBlock&&this.getDirection(rightBlock)==direction)allgarlands.push(rightBlock)
for(const expendedgarland of allgarlands){const expendedVariant=this.getVariant(expendedgarland);if(expendedVariant==newVariant)continue;system.runTimeout(()=>{if(expendedVariant!==newVariant){try{const expDir=this.getDirection(expendedgarland);if(updatedPaintedBlocks.size<this.MaxPaintedBlocksOnce){expendedgarland.setPermutation(expendedgarland.permutation.withState("lfg_ff:variant",newVariant));this.expendPaint(expendedgarland,expDir,newVariant,updatedPaintedBlocks);}}catch(e){}}},1);}}
updateAllgarland(block,direction,updatedgarlandBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedgarlandBlocks.has(blockLocationKey)){return;}
updatedgarlandBlocks.add(blockLocationKey);const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const allgarlands=[];if(rightBlock)allgarlands.push(rightBlock)
if(leftBlock)allgarlands.push(leftBlock)
for(const expendedgarland of allgarlands){const expDir=this.getDirection(expendedgarland);const expendedleftBlock=this.getNeighborBlock(expendedgarland,expDir,"left",true);const expendedrightBlock=this.getNeighborBlock(expendedgarland,expDir,"right",true);const expNewModuleAndDir=this.getUpdatedModuleAndDirection(expendedleftBlock,expendedrightBlock,expDir,expendedgarland);expendedgarland.setPermutation(expendedgarland.permutation.withState('lfg_ff:module',expNewModuleAndDir.module).withState('minecraft:cardinal_direction',expNewModuleAndDir.direction));system.runTimeout(()=>{try{if(updatedgarlandBlocks.size<=2)
this.updateAllgarland(expendedgarland,expNewModuleAndDir.direction,updatedgarlandBlocks);}catch(e){}},1);}}
getUpdatedModuleAndDirection(leftBlock,rightBlock,direction,block){const garlands=[]
const allBlocks=[leftBlock,rightBlock]
allBlocks.forEach((b)=>{if(!b)return;garlands.push(b)})
if(!garlands.includes(leftBlock)||this.getDirection(leftBlock)!==direction)leftBlock=null
if(!garlands.includes(rightBlock)||this.getDirection(rightBlock)!==direction)rightBlock=null
if(!rightBlock&&!leftBlock)return{module:"center",direction:direction}
if(rightBlock&&leftBlock){return{module:"center",direction:direction}}else if(rightBlock){return{module:"left",direction:direction}}else if(leftBlock){return{module:"right",direction:direction}}}}