// Created by Lofi Girl. This code is like lofi beats: made to chill, not to steal ;)
import{system,world,ItemStack,BlockPermutation}from"@minecraft/server";import{ActionFormData}from"@minecraft/server-ui";import{Vector}from'./vector.js';export class BathTubComponent{constructor(){this.onPlayerInteract=this.onPlayerInteract.bind(this);this.beforeOnPlayerPlace=this.beforeOnPlayerPlace.bind(this);this.onPlayerBreak=this.onPlayerBreak.bind(this);this.bath_tubId="lfg_ff:bath_tub"
this.MaxPaintedBlocksOnce=300}
onPlayerInteract(e){const block=e.block;const variant=block.permutation.getState("lfg_ff:variant");const direction=block.permutation.getState('minecraft:cardinal_direction');const center=this.getBlockCenter(block,this.getModule(block))
const player=e.player;let selectedSlot=player.selectedSlotIndex;let handItem=player.getComponent("inventory").container.getItem(selectedSlot);const isBig=block.permutation.getState("lfg_ff:module").includes("double")
if(handItem){if(["lfg_ff:variant_picker","lfg_ff:debug_stick"].includes(handItem.typeId)){return}
if(handItem.typeId=="lfg_ff:color_brush"||handItem.typeId=="lfg_ff:variant_selector_small"){if(player.hasTag("lfg_ff:color_brush:cooldown"))return
const colorPickerMode=player.getDynamicProperty(`lfg_ff:${handItem.typeId.includes("small") ? "tvs" : "vs"}_color_brush_mode`)==1
let newVariant=variant==3?1:variant+1
if(colorPickerMode){const pickedVar=player.getDynamicProperty(`lfg_ff:color_picker_info:${block.typeId}`)??null
if(pickedVar)newVariant=pickedVar}
block.setPermutation(block.permutation.withState("lfg_ff:variant",newVariant))
block.dimension.runCommand(`playsound sign.ink_sac.use @a ${block.location.x} ${block.location.y} ${block.location.z}`)
if(handItem.typeId=="lfg_ff:color_brush"){handItem.getComponent('cooldown').startCooldown(player);player.addTag("lfg_ff:color_brush:cooldown")
system.runTimeout(()=>{player.removeTag("lfg_ff:color_brush:cooldown")},10)
this.expendPaint(block,direction,newVariant)}
return;}
let bahtWaterLevelLoc=null
const waterRotation=this.getRotationFromDirection(direction)
if(block.permutation.getState("lfg_ff:module").includes("bot")){if(block.permutation.getState("lfg_ff:module").includes("left")){let rightBlock=block
bahtWaterLevelLoc=this.getBlockCenter(this.getNeighborBlock(rightBlock,direction,"front",false))}else if(block.permutation.getState("lfg_ff:module").includes("right")){let leftBLock=this.getNeighborBlock(block,direction,"left",false)
bahtWaterLevelLoc=this.getBlockCenter(this.getNeighborBlock(leftBLock,direction,"front",false))}else{bahtWaterLevelLoc=this.getBlockCenter(this.getNeighborBlock(block,direction,"front",false))}}
if(block.permutation.getState("lfg_ff:module").includes("top")){if(block.permutation.getState("lfg_ff:module").includes("left")){let rightBlock=block
bahtWaterLevelLoc=this.getBlockCenter(rightBlock)}else if(block.permutation.getState("lfg_ff:module").includes("right")){let leftBLock=this.getNeighborBlock(block,direction,"left",false)
bahtWaterLevelLoc=this.getBlockCenter(leftBLock)}else{bahtWaterLevelLoc=this.getBlockCenter(block)}}
if(handItem.typeId=="minecraft:water_bucket"&&bahtWaterLevelLoc!==null){const isshowerEntity=block.dimension.getEntities({location:bahtWaterLevelLoc,maxDistance:0.75,type:"lfg_ff:bath_water_level"})[0]
if(!isshowerEntity){const showerEntity=player.dimension.spawnEntity("lfg_ff:bath_water_level",bahtWaterLevelLoc)
showerEntity.setProperty("lfg_ff:rotation_y",waterRotation)
showerEntity.setProperty("lfg_ff:big",isBig)
showerEntity.setProperty("lfg_ff:filled",true)
return}}
if(handItem.typeId=="minecraft:bucket"&&bahtWaterLevelLoc!==null){const showerEntity=block.dimension.getEntities({location:bahtWaterLevelLoc,maxDistance:0.75,type:"lfg_ff:bath_water_level"})[0]
if(showerEntity){showerEntity.setProperty("lfg_ff:filled",false)
system.runTimeout(()=>{try{showerEntity.remove()}catch{}},1.6*20)
return}}}
if(this.getModule(block)=="shower"){const showerEntity=block.dimension.getEntities({location:center,maxDistance:0.75,type:"lfg_ff:shower_entity"})[0]
if(showerEntity){showerEntity.remove()}else{const showerEntity=player.dimension.spawnEntity("lfg_ff:shower_entity",center)}}else{const seatEntity=player.dimension.spawnEntity(isBig?"lfg_ff:jacuzi_seat":"lfg_ff:bath_tub_seat",center)
seatEntity.setRotation({x:0,y:0})
seatEntity.runCommand(`ride @p[name=${player.name}] start_riding @s teleport_rider until_full`)}}
onPlayerBreak(e){const block=e.block
const player=e.player
const brokenBlockPermutation=e.brokenBlockPermutation
const direction=brokenBlockPermutation.getState('minecraft:cardinal_direction');const center=this.getBlockCenter(block,brokenBlockPermutation.getState("lfg_ff:module"))
if(brokenBlockPermutation.getState("lfg_ff:module").includes("shower")){const showerEntity=block.dimension.getEntities({location:center,maxDistance:0.75,type:"lfg_ff:shower_entity"})[0]
if(showerEntity){showerEntity.remove()}
return;}
if(brokenBlockPermutation.getState("lfg_ff:module").includes("bot")){const loc=this.getNeighborBlock(block,direction,"front",false).location
block.dimension.runCommand(`setblock ${loc.x} ${loc.y} ${loc.z} air ${player.getGameMode() == "Creative" ? "replace" : "destroy"}`)
const seatEntity=block.dimension.getEntities({location:this.getBlockCenter(this.getNeighborBlock(block,direction,"front",false),brokenBlockPermutation.getState("lfg_ff:module")),maxDistance:0.75,type:"lfg_ff:bath_tub_seat"})[0]
if(seatEntity){seatEntity.remove()}
const bathWaterLevelEntity=block.dimension.getEntities({location:this.getBlockCenter(this.getNeighborBlock(block,direction,"front",false)),maxDistance:0.75,type:"lfg_ff:bath_water_level"})[0]
if(bathWaterLevelEntity){bathWaterLevelEntity.remove()}}
if(brokenBlockPermutation.getState("lfg_ff:module").includes("top")){const loc=this.getNeighborBlock(block,direction,"back",false).location
block.dimension.runCommand(`setblock ${loc.x} ${loc.y} ${loc.z} air ${player.getGameMode() == "Creative" ? "replace" : "destroy"}`)
const seatEntity=block.dimension.getEntities({location:this.getBlockCenter(this.getNeighborBlock(block,direction,"back",false),brokenBlockPermutation.getState("lfg_ff:module")),maxDistance:0.75,type:"lfg_ff:bath_tub_seat"})[0]
if(seatEntity){seatEntity.remove()}
const bathWaterLevelEntity=block.dimension.getEntities({location:this.getBlockCenter(this.getNeighborBlock(block,direction,"back",false)),maxDistance:0.75,type:"lfg_ff:bath_water_level"})[0]
if(bathWaterLevelEntity){bathWaterLevelEntity.remove()}}
const seatEntity=block.dimension.getEntities({location:center,maxDistance:0.75,type:"lfg_ff:bath_tub_seat"})[0]
if(seatEntity){seatEntity.remove()}
const bathWaterLevelEntity=block.dimension.getEntities({location:center,maxDistance:1.75,type:"lfg_ff:bath_water_level"})[0]
if(bathWaterLevelEntity){bathWaterLevelEntity.remove()}
system.runTimeout(()=>{this.updateAllbath_tub(block,direction)},1)}
beforeOnPlayerPlace(e){const block=e.block;const player=e.player;const permutationToPlace=e.permutationToPlace;const direction=permutationToPlace.getState('minecraft:cardinal_direction');const placedFace=e.face;if(placedFace=="Down"||placedFace=="Up"){let canPlace=false
if(this.getNeighborBlock(block,direction,"front",false).isAir&&block.isAir)canPlace=true
if(!canPlace){e.cancel=true
return;}
const bath_tubPerm=this.getbath_tubPermutation(block,direction,permutationToPlace)
e.permutationToPlace=bath_tubPerm.first.withState("lfg_ff:variant",this.getPlacementVariant(block,direction))
system.run(()=>{this.getNeighborBlock(block,direction,"front",false).setPermutation(bath_tubPerm.second.withState("lfg_ff:variant",this.getPlacementVariant(block,direction)))
block.dimension.spawnParticle("lfg_ff:dust_particles",Vector.add(block.location,new Vector(0.5,0,0.5)))
block.dimension.spawnParticle("lfg_ff:dust_particles",Vector.add(this.getNeighborBlock(block,direction,"front",false).location,new Vector(0.5,0,0.5)))
if(player.getGameMode()=="Survival")
player.runCommand(`clear @s ${permutationToPlace.type.id} 0 1`)})
system.runTimeout(()=>{const center=this.getBlockCenter(block)
const bathWaterLevelEntity=block.dimension.getEntities({location:center,maxDistance:1.75,type:"lfg_ff:bath_water_level"})[0]
if(bathWaterLevelEntity){bathWaterLevelEntity.remove()}
this.updateAllbath_tub(block,direction)},1)}else{e.permutationToPlace=permutationToPlace.withState("lfg_ff:module","shower")}
e.permutationToPlace=e.permutationToPlace.withState("lfg_ff:variant",this.getPlacementVariant(block,direction))
const placementPerm=e.permutationToPlace
e.cancel=true
system.run(()=>{block.setPermutation(placementPerm)
block.dimension.playSound("place.copper_bulb",block.location)})}
getPlacementVariant(block,direction){const adjacentPositions=["left","right","front","back"];const adjacentBlocks=adjacentPositions.map(pos=>this.getNeighborBlock(block,direction,pos,true)).filter(Boolean);const variantCount={};for(const adjacentBlock of adjacentBlocks){const variant=this.getVariant(adjacentBlock);if(variant!==undefined){variantCount[variant]=(variantCount[variant]||0)+1;}}
let placementVar=1;let maxCount=0;for(const[variant,count]of Object.entries(variantCount)){if(count>maxCount){maxCount=count;placementVar=parseInt(variant,10);}}
return placementVar;}
getbath_tubPermutation(block,direction,permutationToPlace){let leftBlock=this.getNeighborBlock(block,direction,"left",true);let rightBlock=this.getNeighborBlock(block,direction,"right",true);const frontBlock=this.getNeighborBlock(block,direction,"front",true);const backBlock=this.getNeighborBlock(block,direction,"back",true);const allbath_tubs=[];if(leftBlock&&this.getDirection(leftBlock)==direction)allbath_tubs.push(leftBlock)
if(rightBlock&&this.getDirection(rightBlock)==direction)allbath_tubs.push(rightBlock)
if(frontBlock&&this.getDirection(frontBlock)==direction)allbath_tubs.push(frontBlock)
if(backBlock&&this.getDirection(backBlock)==direction)allbath_tubs.push(backBlock)
if(!leftBlock&&!rightBlock)
return{first:permutationToPlace.withState("lfg_ff:module","bot"),second:permutationToPlace.withState("lfg_ff:module","top")}
if(leftBlock&&this.getModule(leftBlock)=="bot"){return{first:permutationToPlace.withState("lfg_ff:module","double_bot_right"),second:permutationToPlace.withState("lfg_ff:module","double_top_right")}}
if(rightBlock&&this.getModule(rightBlock)=="bot"){return{first:permutationToPlace.withState("lfg_ff:module","double_bot_left"),second:permutationToPlace.withState("lfg_ff:module","double_top_left")}}
return{first:permutationToPlace.withState("lfg_ff:module","bot"),second:permutationToPlace.withState("lfg_ff:module","top")}}
getModule(block){return block.permutation.getState("lfg_ff:module")}
getVariant(block){return block.permutation.getState("lfg_ff:variant")}
getDirection(block){return block.permutation.getState("minecraft:cardinal_direction")}
getRotationFromDirection(direction){switch(direction){case'north':return 0;case'south':return 180;case'east':return 90;case'west':return-90;default:return 0;}}
getBlockCenter(b,module){return{x:b.location.x+0.5,y:b.location.y+0.3,z:b.location.z+0.5}}
getNeighborBlock(block,direction,side,filterbath_tub){let neighborBlock=null
if(side=="left")
neighborBlock=this.getBlockInDirection(block,this.getLeftDirection(direction));else if(side=="right")
neighborBlock=this.getBlockInDirection(block,this.getRightDirection(direction));else if(side=="front")
neighborBlock=this.getBlockInDirection(block,direction);else if(side=="back")
neighborBlock=this.getBlockInDirection(block,this.getOppositeDirection(direction));else if(side=="up")
neighborBlock=block.above()
else if(side=="down")
neighborBlock=block.below()
if(filterbath_tub)
return neighborBlock.typeId==this.bath_tubId?neighborBlock:null;else
return neighborBlock}
getBlockInDirection(block,direction){switch(direction){case'north':return block.north();case'south':return block.south();case'east':return block.east();case'west':return block.west();}}
getLeftDirection(direction){switch(direction){case'north':return'west';case'south':return'east';case'east':return'north';case'west':return'south';}}
getRightDirection(direction){switch(direction){case'north':return'east';case'south':return'west';case'east':return'south';case'west':return'north';}}
getOppositeDirection(direction){switch(direction){case'north':return'south';case'south':return'north';case'east':return'west';case'west':return'east';case'up':return'down';case'down':return'up';default:return null;}}
getInvertedDirection(direction){switch(direction){case'north':return'east';case'south':return'west';case'east':return'south';case'west':return'north';}}
expendPaint(block,direction,newVariant,updatedPaintedBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedPaintedBlocks.has(blockLocationKey)){return;}
updatedPaintedBlocks.add(blockLocationKey);let leftBlock=this.getNeighborBlock(block,direction,"left",true);let rightBlock=this.getNeighborBlock(block,direction,"right",true);const frontBlock=this.getNeighborBlock(block,direction,"front",true);const backBlock=this.getNeighborBlock(block,direction,"back",true);const allbath_tubs=[];if(leftBlock&&this.getDirection(leftBlock)==direction&&this.getModule(block).includes("right"))allbath_tubs.push(leftBlock)
if(rightBlock&&this.getDirection(rightBlock)==direction&&this.getModule(block).includes("left"))allbath_tubs.push(rightBlock)
if(frontBlock&&this.getDirection(frontBlock)==direction&&this.getModule(block).includes("bot"))allbath_tubs.push(frontBlock)
if(backBlock&&this.getDirection(backBlock)==direction&&this.getModule(block).includes("top"))allbath_tubs.push(backBlock)
for(const expendedbath_tub of allbath_tubs){const expendedVariant=this.getVariant(expendedbath_tub);if(expendedVariant==newVariant)continue;system.runTimeout(()=>{if(expendedVariant!==newVariant){try{const expDir=this.getDirection(expendedbath_tub);if(updatedPaintedBlocks.size<this.MaxPaintedBlocksOnce){expendedbath_tub.setPermutation(expendedbath_tub.permutation.withState("lfg_ff:variant",newVariant));this.expendPaint(expendedbath_tub,expDir,newVariant,updatedPaintedBlocks);}}catch(e){}}},1);}}
updateAllbath_tub(block,direction,updatedbath_tubBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedbath_tubBlocks.has(blockLocationKey)){return;}
updatedbath_tubBlocks.add(blockLocationKey);let leftBlock=this.getNeighborBlock(block,direction,"left",true);let rightBlock=this.getNeighborBlock(block,direction,"right",true);const frontBlock=this.getNeighborBlock(block,direction,"front",true);const backBlock=this.getNeighborBlock(block,direction,"back",true);const allbath_tubs=[];if(leftBlock&&this.getDirection(leftBlock)==direction)allbath_tubs.push(leftBlock)
if(rightBlock&&this.getDirection(rightBlock)==direction)allbath_tubs.push(rightBlock)
if(frontBlock&&this.getDirection(frontBlock)==direction)allbath_tubs.push(frontBlock)
if(backBlock&&this.getDirection(backBlock)==direction)allbath_tubs.push(backBlock)
for(const expendedbath_tub of allbath_tubs){const expDir=this.getDirection(expendedbath_tub);const expendedRightBlock=this.getNeighborBlock(expendedbath_tub,expDir,"right",true);const expendedLeftBlock=this.getNeighborBlock(expendedbath_tub,expDir,"left",true);const expendedFrontBlock=this.getNeighborBlock(expendedbath_tub,expDir,"front",true);const expendedBackBlock=this.getNeighborBlock(expendedbath_tub,expDir,"back",true);const expNewModule=this.getUpdatedModuleAndDirection(expendedRightBlock,expendedLeftBlock,expendedFrontBlock,expendedBackBlock,expDir,expendedbath_tub);expendedbath_tub.setPermutation(expendedbath_tub.permutation.withState('lfg_ff:module',expNewModule.module).withState('minecraft:cardinal_direction',expNewModule.direction));try{if(updatedbath_tubBlocks.size<=6){this.updateAllbath_tub(expendedbath_tub,expDir,updatedbath_tubBlocks);}}catch(e){}}}
getUpdatedModuleAndDirection(rightBlock,leftBlock,frontBlock,backBlock,direction,block){const bath_tubs=[]
const allBlocks=[rightBlock,leftBlock,frontBlock,backBlock]
allBlocks.forEach((b)=>{if(!b)return;bath_tubs.push(b)})
if(!bath_tubs.includes(rightBlock)||this.getDirection(rightBlock)!==direction)rightBlock=null
if(!bath_tubs.includes(leftBlock)||this.getDirection(leftBlock)!==direction)leftBlock=null
if(!bath_tubs.includes(frontBlock)||this.getDirection(frontBlock)!==direction)frontBlock=null
if(!bath_tubs.includes(backBlock)||this.getDirection(backBlock)!==direction)backBlock=null
const module=this.getModule(block)
if(leftBlock){if(this.getModule(leftBlock)=="double_bot_left"){return{module:"double_bot_right",direction:direction}}
if(this.getModule(leftBlock)=="double_top_left"){return{module:"double_top_right",direction:direction}}}
if(rightBlock){if(this.getModule(rightBlock)=="double_bot_right"){return{module:"double_bot_left",direction:direction}}
if(this.getModule(rightBlock)=="double_top_right"){return{module:"double_top_left",direction:direction}}}
if(module.includes('bot')){return{module:"bot",direction:direction}}
if(module.includes('top')){return{module:"top",direction:direction}}}}