// Created by Lofi Girl. This code is like lofi beats: made to chill, not to steal ;)
import{system,world,ItemStack,BlockPermutation}from"@minecraft/server";import{ActionFormData}from"@minecraft/server-ui";export class FenceGateComponent{constructor(){this.onPlayerInteract=this.onPlayerInteract.bind(this);this.beforeOnPlayerPlace=this.beforeOnPlayerPlace.bind(this);this.onPlayerBreak=this.onPlayerBreak.bind(this);this.fenceGateId="lfg_ff:fence_gate"
this.fenceId="lfg_ff:fence"
this.MaxPaintedBlocksOnce=300
this.lastState={}
this.isInitialized={}
this.REDSTONE_POWER_BLOCKS=[{id:"minecraft:powered_comparator",state:"minecraft:cardinal_direction"},{id:"minecraft:powered_repeater",state:"minecraft:cardinal_direction"},{id:"minecraft:redstone_torch",state:"torch_facing_direction"},{id:"minecraft:observer",state:"minecraft:facing_direction"},];}
openFenceGate(block,isPowered){const key=`${block.location.x},${block.location.y},${block.location.z}`
if(!this.isInitialized[key]){this.lastState[key]=!isPowered
this.isInitialized[key]=true}
if(this.lastState[key]==isPowered)return;this.lastState[key]=isPowered
const isOpen=block.permutation.getState("lfg_ff:module")!="close"
if(!isPowered&&!isOpen)return;if(isPowered&&isOpen)return;const variant=block.permutation.getState("lfg_ff:variant");const module=block.permutation.getState("lfg_ff:module");let sfx=""
switch(variant){case 1:sfx="fence_gate";break;case 2:sfx="nether_wood_fence_gate";break;case 3:sfx="bamboo_wood_fence_gate";break;case 4:sfx="fence_gate";break;case 5:sfx="iron_trapdoor";break;case 6:sfx="iron_trapdoor";break;case 7:sfx="fence_gate";break;case 8:sfx="bamboo_wood_fence_gate";break;}
const above=block.above()
const direction=block.permutation.getState('minecraft:cardinal_direction');if(module=="close"){block.dimension.playSound(`open.${sfx}`,block.location)
block.setPermutation(block.permutation.withState("lfg_ff:module","open"))
if(above.typeId=="lfg_ff:fence_box"){if(block.isWaterlogged)
block.dimension.runCommand(`setblock ${above.location.x} ${above.location.y} ${above.location.z} minecraft:water replace`);else
block.dimension.runCommand(`setblock ${above.location.x} ${above.location.y} ${above.location.z} minecraft:air replace`);}}else{block.dimension.playSound(`close.${sfx}`,block.location)
block.setPermutation(block.permutation.withState("lfg_ff:module","close"))
if(this.isNonSolidBlock(above)){try{above.setPermutation(BlockPermutation.resolve("lfg_ff:fence_box").withState('lfg_ff:module',"c2s").withState('minecraft:cardinal_direction',this.getInvertedDirection(direction)));}catch{}}}}
onPlayerInteract(e){const block=e.block;const variant=block.permutation.getState("lfg_ff:variant");const module=block.permutation.getState("lfg_ff:module");const direction=block.permutation.getState('minecraft:cardinal_direction');const player=e.player;let selectedSlot=player.selectedSlotIndex;let handItem=player.getComponent("inventory").container.getItem(selectedSlot);if(handItem){if(["lfg_ff:variant_picker","lfg_ff:debug_stick"].includes(handItem.typeId)){return}
if(handItem.typeId=="lfg_ff:color_brush"||handItem.typeId=="lfg_ff:variant_selector_small"){if(player.hasTag("lfg_ff:color_brush:cooldown"))return
const colorPickerMode=player.getDynamicProperty(`lfg_ff:${handItem.typeId.includes("small") ? "tvs" : "vs"}_color_brush_mode`)==1
let newVariant=variant==8?1:variant+1
if(colorPickerMode){const pickedVar=player.getDynamicProperty(`lfg_ff:color_picker_info:${block.typeId}`)??null
if(pickedVar)newVariant=pickedVar}
block.setPermutation(block.permutation.withState("lfg_ff:variant",newVariant))
block.dimension.runCommand(`playsound sign.ink_sac.use @a ${block.location.x} ${block.location.y} ${block.location.z}`)
if(handItem.typeId=="lfg_ff:color_brush"){handItem.getComponent('cooldown').startCooldown(player);player.addTag("lfg_ff:color_brush:cooldown")
system.runTimeout(()=>{player.removeTag("lfg_ff:color_brush:cooldown")},10)
this.expendPaint(block,direction,newVariant)}
return}}
const playerRotation=player.getRotation().y;const gateRotation=this.getRotationFromDirection(direction);let rotationDifference=Math.abs(playerRotation-gateRotation);if(rotationDifference>180){rotationDifference=360-rotationDifference;}
let sfx=""
switch(variant){case 1:sfx="fence_gate";break;case 2:sfx="nether_wood_fence_gate";break;case 3:sfx="bamboo_wood_fence_gate";break;case 4:sfx="fence_gate";break;case 5:sfx="iron_trapdoor";break;case 6:sfx="iron_trapdoor";break;case 7:sfx="fence_gate";break;case 8:sfx="bamboo_wood_fence_gate";break;}
const above=block.above()
if(module=="close"){player.dimension.playSound(`open.${sfx}`,block.location)
if(rotationDifference<=90)
block.setPermutation(block.permutation.withState("lfg_ff:module","open_reverse"))
else
block.setPermutation(block.permutation.withState("lfg_ff:module","open"))
if(above.typeId=="lfg_ff:fence_box"){if(block.isWaterlogged)
block.dimension.runCommand(`setblock ${above.location.x} ${above.location.y} ${above.location.z} minecraft:water replace`);else
block.dimension.runCommand(`setblock ${above.location.x} ${above.location.y} ${above.location.z} minecraft:air replace`);}}else{player.dimension.playSound(`close.${sfx}`,block.location)
block.setPermutation(block.permutation.withState("lfg_ff:module","close"))
if(this.isNonSolidBlock(above)){try{above.setPermutation(BlockPermutation.resolve("lfg_ff:fence_box").withState('lfg_ff:module',"c2s").withState('minecraft:cardinal_direction',this.getInvertedDirection(direction)));}catch{}}}}
getRotationFromDirection(direction){switch(direction){case'north':return 0;case'south':return 180;case'east':return 90;case'west':return-90;default:return 0;}}
onPlayerBreak(e){const block=e.block;const brokenBlockPermutation=e.brokenBlockPermutation
const direction=brokenBlockPermutation.getState('minecraft:cardinal_direction');system.runTimeout(()=>{const above=block.above()
if(above.typeId=="lfg_ff:fence_box"){if(block.isWaterlogged)
block.dimension.runCommand(`setblock ${above.location.x} ${above.location.y} ${above.location.z} minecraft:water replace`);else
block.dimension.runCommand(`setblock ${above.location.x} ${above.location.y} ${above.location.z} minecraft:air replace`);}
this.updateAllfence(block,direction)},1)}
beforeOnPlayerPlace(e){const block=e.block;const permutationToPlace=e.permutationToPlace;const direction=permutationToPlace.getState('minecraft:cardinal_direction');system.runTimeout(()=>{this.updateAllfence(block,direction)},1)
e.permutationToPlace=e.permutationToPlace.withState("lfg_ff:variant",this.getPlacementVariant(block,direction))}
getPlacementVariant(block,direction){const adjacentPositions=["left","right","front","back"];const adjacentBlocks=adjacentPositions.map(pos=>this.getNeighborBlock(block,direction,pos,true)).filter(Boolean);const variantCount={};for(const adjacentBlock of adjacentBlocks){const variant=this.getVariant(adjacentBlock);if(variant!==undefined){variantCount[variant]=(variantCount[variant]||0)+1;}}
let placementVar=1;let maxCount=0;for(const[variant,count]of Object.entries(variantCount)){if(count>maxCount){maxCount=count;placementVar=parseInt(variant,10);}}
return placementVar;}
getModule(block){return block.permutation.getState("lfg_ff:module")}
getVariant(block){return block.permutation.getState("lfg_ff:variant")}
getVerticalPosition(block){return block.permutation.getState("minecraft:vertical_half")}
getDirection(block){return block.permutation.getState("minecraft:cardinal_direction")}
getNeighborBlock(block,direction,side,filterfence){let neighborBlock=null
if(side=="left")
neighborBlock=this.getBlockInDirection(block,this.getLeftDirection(direction));else if(side=="right")
neighborBlock=this.getBlockInDirection(block,this.getRightDirection(direction));else if(side=="front")
neighborBlock=this.getBlockInDirection(block,direction);else if(side=="back")
neighborBlock=this.getBlockInDirection(block,this.getOppositeDirection(direction));if(filterfence)
return(neighborBlock.typeId==this.fenceId||(neighborBlock.typeId==this.fenceGateId&&(this.getDirection(neighborBlock)!==this.getDirectionFromBlocks(block,neighborBlock)&&this.getOppositeDirection(this.getDirection(neighborBlock))!==this.getDirectionFromBlocks(block,neighborBlock))))?neighborBlock:null;else
return neighborBlock}
getBlockInDirection(block,direction){switch(direction){case'north':return block.north();case'south':return block.south();case'east':return block.east();case'west':return block.west();}}
getLeftDirection(direction){switch(direction){case'north':return'west';case'south':return'east';case'east':return'north';case'west':return'south';}}
getRightDirection(direction){switch(direction){case'north':return'east';case'south':return'west';case'east':return'south';case'west':return'north';}}
getDirectionFromBlocks(block1,block2){const loc1=block1.location;const loc2=block2.location;const dx=loc2.x-loc1.x;const dy=loc2.y-loc1.y;const dz=loc2.z-loc1.z;if(Math.abs(dx)>Math.abs(dy)&&Math.abs(dx)>Math.abs(dz)){return dx>0?'east':'west';}else if(Math.abs(dz)>Math.abs(dx)&&Math.abs(dz)>Math.abs(dy)){return dz>0?'south':'north';}else if(Math.abs(dy)>Math.abs(dx)&&Math.abs(dy)>Math.abs(dz)){return dy>0?'up':'down';}
return null;}
getOppositeDirection(direction){switch(direction){case'north':return'south';case'south':return'north';case'east':return'west';case'west':return'east';case'up':return'down';case'down':return'up';default:return null;}}
getInvertedDirection(direction){switch(direction){case'north':return'east';case'south':return'west';case'east':return'south';case'west':return'north';}}
expendPaint(block,direction,newVariant,updatedPaintedBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedPaintedBlocks.has(blockLocationKey)){return;}
updatedPaintedBlocks.add(blockLocationKey);const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const frontBlock=this.getNeighborBlock(block,direction,"front",true);const backBlock=this.getNeighborBlock(block,direction,"back",true);const upBlock=block.above()
const downBlock=block.below()
const allfences=[];if(frontBlock&&block.typeId==this.fenceId)allfences.push(frontBlock)
if(backBlock&&block.typeId==this.fenceId)allfences.push(backBlock)
if(rightBlock)allfences.push(rightBlock)
if(leftBlock)allfences.push(leftBlock)
if(upBlock&&upBlock.typeId==this.fenceId&&block.typeId==this.fenceId)allfences.push(upBlock)
if(downBlock&&downBlock.typeId==this.fenceId&&block.typeId==this.fenceId)allfences.push(downBlock)
for(const expendedfence of allfences){const expendedVariant=this.getVariant(expendedfence);if(expendedVariant==newVariant)continue;system.runTimeout(()=>{if(expendedVariant!==newVariant){try{const expDir=this.getDirection(expendedfence);if(updatedPaintedBlocks.size<this.MaxPaintedBlocksOnce){expendedfence.setPermutation(expendedfence.permutation.withState("lfg_ff:variant",newVariant));this.expendPaint(expendedfence,expDir,newVariant,updatedPaintedBlocks);}}catch(e){}}},1);}}
isNonSolidBlock(block){return block.isAir||((block.typeId.includes("lava")||block.typeId.includes("water"))&&block.typeId.startsWith("minecraft:"))||block.typeId=="lfg_ff:fence_box";}
updateAllfence(block,direction,updatedfenceBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedfenceBlocks.has(blockLocationKey)){return;}
updatedfenceBlocks.add(blockLocationKey);const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const allfences=[];if(rightBlock)allfences.push(rightBlock)
if(leftBlock)allfences.push(leftBlock)
if(block&&block.typeId==this.fenceGateId)allfences.push(block)
for(const expendedfence of allfences){const expDir=this.getDirection(expendedfence);const expendedleftBlock=this.getNeighborBlock(expendedfence,expDir,"left",true);const expendedrightBlock=this.getNeighborBlock(expendedfence,expDir,"right",true);const expendedfrontBlock=this.getNeighborBlock(expendedfence,expDir,"front",true);const expendedbackBlock=this.getNeighborBlock(expendedfence,expDir,"back",true);const expNewModuleAndDir=this.getUpdatedModuleAndDirection(expendedleftBlock,expendedrightBlock,expendedfrontBlock,expendedbackBlock,expDir,expendedfence);expendedfence.setPermutation(expendedfence.permutation.withState('lfg_ff:module',expNewModuleAndDir.module).withState('minecraft:cardinal_direction',expNewModuleAndDir.direction));const above=expendedfence.above()
if(this.isNonSolidBlock(above)){try{above.setPermutation(BlockPermutation.resolve("lfg_ff:fence_box").withState('lfg_ff:module',expNewModuleAndDir.module.replace("close","c2s")).withState('minecraft:cardinal_direction',expendedfence.typeId.includes("gate")?this.getInvertedDirection(expNewModuleAndDir.direction):expNewModuleAndDir.direction));}catch{}}
system.runTimeout(()=>{try{if(updatedfenceBlocks.size<=2)
this.updateAllfence(expendedfence,expNewModuleAndDir.direction,updatedfenceBlocks);}catch(e){}},1);}}
getUpdatedModuleAndDirection(leftBlock,rightBlock,frontBlock,backBlock,direction,block){const fences=[]
const allBlocks=[leftBlock,rightBlock,frontBlock,backBlock]
allBlocks.forEach((b)=>{if(!b)return;fences.push(b)})
if(block.typeId==this.fenceGateId){return{module:this.getModule(block),direction:direction}}
if(!fences.includes(leftBlock))leftBlock=null
if(!fences.includes(rightBlock))rightBlock=null
if(!fences.includes(frontBlock))frontBlock=null
if(!fences.includes(backBlock))backBlock=null
if(!frontBlock&&!backBlock&&!rightBlock&&!leftBlock)return{module:"c0",direction:direction}
if(frontBlock&&backBlock&&rightBlock&&leftBlock){return{module:"c4",direction:direction}}else if(rightBlock&&leftBlock&&(frontBlock||backBlock)){if(frontBlock){let dir=this.getDirectionFromBlocks(block,frontBlock)
return{module:"c3",direction:dir}}else{let dir=this.getDirectionFromBlocks(block,backBlock)
return{module:"c3",direction:dir}}}else if(frontBlock&&backBlock&&(rightBlock||leftBlock)){if(rightBlock){let dir=this.getDirectionFromBlocks(block,rightBlock)
return{module:"c3",direction:dir}}else{let dir=this.getDirectionFromBlocks(block,leftBlock)
return{module:"c3",direction:dir}}}else if(rightBlock&&leftBlock){let dir=this.getDirectionFromBlocks(rightBlock,leftBlock)
return{module:"c2s",direction:dir}}else if(frontBlock&&backBlock){let dir=this.getDirectionFromBlocks(backBlock,frontBlock)
return{module:"c2s",direction:dir}}else if((frontBlock||backBlock)&&(rightBlock||leftBlock)){if(frontBlock){let dir=this.getDirectionFromBlocks(block,frontBlock)
if(rightBlock){return{module:"c2",direction:this.getInvertedDirection(dir)}}
else{return{module:"c2",direction:dir}}}else{let dir=this.getDirectionFromBlocks(block,backBlock)
if(rightBlock){return{module:"c2",direction:dir}}
else{return{module:"c2",direction:this.getInvertedDirection(dir)}}}}else{let dir=this.getDirectionFromBlocks(fences[0],block)
return{module:"c1",direction:this.getOppositeDirection(dir)}}}}