// Created by Lofi Girl. This code is like lofi beats: made to chill, not to steal ;)
import{system,world,ItemStack,BlockPermutation}from"@minecraft/server";import{ActionFormData}from"@minecraft/server-ui";import{Vector}from'./vector.js';export class TableComponent{constructor(){this.beforeOnPlayerPlace=this.beforeOnPlayerPlace.bind(this);this.onPlayerBreak=this.onPlayerBreak.bind(this);this.tableId="lfg_ff:table"
this.MaxPaintedBlocksOnce=300}
variantChanger(e){const smallBrush=e.smallBrush
const variantPicker=e.variantPicker
const block=e.block;const variant=block.permutation.getState("lfg_ff:variant");const direction=block.permutation.getState('minecraft:cardinal_direction');const player=e.player;let selectedSlot=player.selectedSlotIndex;let handItem=player.getComponent("inventory").container.getItem(selectedSlot);if(!handItem)return
if(handItem.typeId=="lfg_ff:color_brush"||handItem.typeId=="lfg_ff:variant_selector_small"){if(player.hasTag("lfg_ff:color_brush:cooldown"))return
let newVariant=variant==8?1:variant+1
if(variantPicker!==null)newVariant=variantPicker
block.setPermutation(block.permutation.withState("lfg_ff:variant",newVariant))
block.dimension.runCommand(`playsound sign.ink_sac.use @a ${block.location.x} ${block.location.y} ${block.location.z}`)
if(!smallBrush){handItem.getComponent('cooldown').startCooldown(player);player.addTag("lfg_ff:color_brush:cooldown")
system.runTimeout(()=>{player.removeTag("lfg_ff:color_brush:cooldown")},10)
this.expendPaint(block,direction,newVariant)}}}
onPlayerBreak(e){const block=e.block;const brokenBlockPermutation=e.brokenBlockPermutation
const direction=brokenBlockPermutation.getState('minecraft:cardinal_direction');const variant=brokenBlockPermutation.getState('lfg_ff:variant');if(variant==4)
block.dimension.playSound("break.iron",block.location)
if(variant==7)
block.dimension.playSound("random.glass",block.location)
system.runTimeout(()=>{this.updateAllTable(block,direction)},1)}
beforeOnPlayerPlace(e){const block=e.block;const permutationToPlace=e.permutationToPlace;const direction=permutationToPlace.getState('minecraft:cardinal_direction');const placementVar=this.getPlacementVariant(block,direction)
const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const frontBlock=this.getNeighborBlock(block,direction,"front",true);const backBlock=this.getNeighborBlock(block,direction,"back",true);const newModuleAndDir=this.getUpdatedModuleAndDirection(leftBlock,rightBlock,frontBlock,backBlock,direction,block);e.permutationToPlace=permutationToPlace.withState("lfg_ff:variant",placementVar).withState('lfg_ff:module',newModuleAndDir.module).withState('minecraft:cardinal_direction',newModuleAndDir.direction)
system.run(()=>{block.dimension.spawnParticle("lfg_ff:dust_particles",Vector.add(block.location,new Vector(0.5,0,0.5)))
if(placementVar==4)
block.dimension.playSound("place.iron",block.location)})
system.runTimeout(()=>{this.updateAllTable(block,direction)},1)}
getPlacementVariant(block,direction){const adjacentPositions=["left","right","front","back"];const adjacentBlocks=adjacentPositions.map(pos=>this.getNeighborBlock(block,direction,pos,true)).filter(Boolean);const variantCount={};for(const adjacentBlock of adjacentBlocks){const variant=this.getVariant(adjacentBlock);if(variant!==undefined){variantCount[variant]=(variantCount[variant]||0)+1;}}
let placementVar=1;let maxCount=0;for(const[variant,count]of Object.entries(variantCount)){if(count>maxCount){maxCount=count;placementVar=parseInt(variant,10);}}
return placementVar;}
getModule(block){return block.permutation.getState("lfg_ff:module")}
getVariant(block){return block.permutation.getState("lfg_ff:variant")}
getVerticalPosition(block){return block.permutation.getState("minecraft:vertical_half")}
getDirection(block){return block.permutation.getState("minecraft:cardinal_direction")}
getNeighborBlock(block,direction,side,filtertable){let neighborBlock=null
if(side=="left")
neighborBlock=this.getBlockInDirection(block,this.getLeftDirection(direction));else if(side=="right")
neighborBlock=this.getBlockInDirection(block,this.getRightDirection(direction));else if(side=="front")
neighborBlock=this.getBlockInDirection(block,direction);else if(side=="back")
neighborBlock=this.getBlockInDirection(block,this.getOppositeDirection(direction));if(filtertable)
return neighborBlock.typeId==this.tableId?neighborBlock:null;else
return neighborBlock}
getBlockInDirection(block,direction){switch(direction){case'north':return block.north();case'south':return block.south();case'east':return block.east();case'west':return block.west();}}
getLeftDirection(direction){switch(direction){case'north':return'west';case'south':return'east';case'east':return'north';case'west':return'south';}}
getRightDirection(direction){switch(direction){case'north':return'east';case'south':return'west';case'east':return'south';case'west':return'north';}}
getDirectionFromBlocks(block1,block2){const loc1=block1.location;const loc2=block2.location;const dx=loc2.x-loc1.x;const dy=loc2.y-loc1.y;const dz=loc2.z-loc1.z;if(Math.abs(dx)>Math.abs(dy)&&Math.abs(dx)>Math.abs(dz)){return dx>0?'east':'west';}else if(Math.abs(dz)>Math.abs(dx)&&Math.abs(dz)>Math.abs(dy)){return dz>0?'south':'north';}else if(Math.abs(dy)>Math.abs(dx)&&Math.abs(dy)>Math.abs(dz)){return dy>0?'up':'down';}
return null;}
getOppositeDirection(direction){switch(direction){case'north':return'south';case'south':return'north';case'east':return'west';case'west':return'east';case'up':return'down';case'down':return'up';default:return null;}}
getInvertedDirection(direction){switch(direction){case'north':return'east';case'south':return'west';case'east':return'south';case'west':return'north';}}
areSameLocation(block1,block2){const loc1=block1.location;const loc2=block2.location;return loc1.x===loc2.x&&loc1.y===loc2.y&&loc1.z===loc2.z;}
expendPaint(block,direction,newVariant,updatedPaintedBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedPaintedBlocks.has(blockLocationKey)){return;}
updatedPaintedBlocks.add(blockLocationKey);const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const frontBlock=this.getNeighborBlock(block,direction,"front",true);const backBlock=this.getNeighborBlock(block,direction,"back",true);const allTables=[];if(frontBlock)allTables.push(frontBlock)
if(backBlock)allTables.push(backBlock)
if(rightBlock)allTables.push(rightBlock)
if(leftBlock)allTables.push(leftBlock)
for(const expendedtable of allTables){const expendedVariant=this.getVariant(expendedtable);if(expendedVariant==newVariant)continue;system.runTimeout(()=>{if(expendedVariant!==newVariant){try{const expDir=this.getDirection(expendedtable);if(updatedPaintedBlocks.size<this.MaxPaintedBlocksOnce){expendedtable.setPermutation(expendedtable.permutation.withState("lfg_ff:variant",newVariant));this.expendPaint(expendedtable,expDir,newVariant,updatedPaintedBlocks);}}catch(e){}}},1);}}
updateAllTable(block,direction,updatedTableBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedTableBlocks.has(blockLocationKey)){return;}
updatedTableBlocks.add(blockLocationKey);const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const frontBlock=this.getNeighborBlock(block,direction,"front",true);const backBlock=this.getNeighborBlock(block,direction,"back",true);const allTables=[];if(frontBlock)allTables.push(frontBlock)
if(backBlock)allTables.push(backBlock)
if(rightBlock)allTables.push(rightBlock)
if(leftBlock)allTables.push(leftBlock)
for(const expendedtable of allTables){const expDir=this.getDirection(expendedtable);const expendedleftBlock=this.getNeighborBlock(expendedtable,expDir,"left",true);const expendedrightBlock=this.getNeighborBlock(expendedtable,expDir,"right",true);const expendedfrontBlock=this.getNeighborBlock(expendedtable,expDir,"front",true);const expendedbackBlock=this.getNeighborBlock(expendedtable,expDir,"back",true);const expNewModuleAndDir=this.getUpdatedModuleAndDirection(expendedleftBlock,expendedrightBlock,expendedfrontBlock,expendedbackBlock,expDir,expendedtable);expendedtable.setPermutation(expendedtable.permutation.withState('lfg_ff:module',expNewModuleAndDir.module).withState('minecraft:cardinal_direction',expNewModuleAndDir.direction));system.runTimeout(()=>{try{if(updatedTableBlocks.size<=4)
this.updateAllTable(expendedtable,expNewModuleAndDir.direction,updatedTableBlocks);}catch(e){}},1);}}
getUpdatedModuleAndDirection(leftBlock,rightBlock,frontBlock,backBlock,direction,block){const tables=[]
const allBlocks=[leftBlock,rightBlock,frontBlock,backBlock]
allBlocks.forEach((b)=>{if(!b)return;tables.push(b)})
if(!tables.includes(leftBlock))leftBlock=null
if(!tables.includes(rightBlock))rightBlock=null
if(!tables.includes(frontBlock))frontBlock=null
if(!tables.includes(backBlock))backBlock=null
if(!frontBlock&&!backBlock&&!rightBlock&&!leftBlock)return{module:"normal",direction:direction}
if(frontBlock&&backBlock&&rightBlock&&leftBlock){return{module:"center",direction:direction}}else if(rightBlock&&leftBlock&&(frontBlock||backBlock)){if(frontBlock){let dir=this.getDirectionFromBlocks(block,frontBlock)
return{module:"edge_1",direction:this.getOppositeDirection(dir)}}else{let dir=this.getDirectionFromBlocks(block,backBlock)
return{module:"edge_1",direction:this.getOppositeDirection(dir)}}}else if(frontBlock&&backBlock&&(rightBlock||leftBlock)){if(rightBlock){let dir=this.getDirectionFromBlocks(block,rightBlock)
return{module:"edge_1",direction:this.getOppositeDirection(dir)}}else{let dir=this.getDirectionFromBlocks(block,leftBlock)
return{module:"edge_1",direction:this.getOppositeDirection(dir)}}}else if(rightBlock&&leftBlock){let dir=this.getDirectionFromBlocks(rightBlock,leftBlock)
return{module:"edge_2",direction:this.getInvertedDirection(dir)}}else if(frontBlock&&backBlock){let dir=this.getDirectionFromBlocks(backBlock,frontBlock)
return{module:"edge_2",direction:this.getInvertedDirection(dir)}}else if((frontBlock||backBlock)&&(rightBlock||leftBlock)){if(frontBlock){let dir=this.getDirectionFromBlocks(block,frontBlock)
if(rightBlock)
return{module:"corner_1",direction:this.getOppositeDirection(dir)}
else
return{module:"corner_1",direction:this.getInvertedDirection(dir)}}else{let dir=this.getDirectionFromBlocks(block,backBlock)
if(rightBlock)
return{module:"corner_1",direction:this.getInvertedDirection(dir)}
else
return{module:"corner_1",direction:this.getOppositeDirection(dir)}}}else{let dir=this.getDirectionFromBlocks(tables[0],block)
return{module:"corner_2",direction:dir}}}}