// Created by Lofi Girl. This code is like lofi beats: made to chill, not to steal ;)
import{system,world,ItemStack,BlockPermutation}from"@minecraft/server";import{ActionFormData}from"@minecraft/server-ui";export class ExteriorWallComponent{constructor(){this.beforeOnPlayerPlace=this.beforeOnPlayerPlace.bind(this);this.onPlayerBreak=this.onPlayerBreak.bind(this);this.wallId="lfg_ff:exterior_wall"
this.MaxPaintedBlocksOnce=2500}
variantChanger(e){const smallBrush=e.smallBrush
const variantPicker=e.variantPicker
const block=e.block;const variant=block.permutation.getState("lfg_ff:variant");const direction=block.permutation.getState('minecraft:cardinal_direction');const player=e.player;let selectedSlot=player.selectedSlotIndex;let handItem=player.getComponent("inventory").container.getItem(selectedSlot);if(handItem)
if(handItem.typeId=="lfg_ff:color_brush"||handItem.typeId=="lfg_ff:variant_selector_small"){if(player.hasTag("lfg_ff:color_brush:cooldown"))return
let newVariant=variant==10?1:variant+1
if(variantPicker!==null)newVariant=variantPicker
block.setPermutation(block.permutation.withState("lfg_ff:variant",newVariant).withState("lfg_ff:in_update",true));system.runTimeout(()=>{try{block.setPermutation(block.permutation.withState("lfg_ff:variant",newVariant).withState("lfg_ff:in_update",false));}catch(e){}},1)
block.dimension.runCommand(`playsound sign.ink_sac.use @a ${block.location.x} ${block.location.y} ${block.location.z}`)
if(!smallBrush){handItem.getComponent('cooldown').startCooldown(player);player.addTag("lfg_ff:color_brush:cooldown")
system.runTimeout(()=>{player.removeTag("lfg_ff:color_brush:cooldown")},10)
this.expendPaint(block,direction,newVariant)}
return;}}
onPlayerBreak(e){const block=e.block;const brokenBlockPermutation=e.brokenBlockPermutation
const direction=brokenBlockPermutation.getState('minecraft:cardinal_direction');system.runTimeout(()=>{this.updateAllwall(block,direction)},1)}
beforeOnPlayerPlace(e){const block=e.block;const permutationToPlace=e.permutationToPlace;const direction=permutationToPlace.getState('minecraft:cardinal_direction');const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const downBlock=this.getNeighborBlock(block,direction,"down",true);const upBlock=this.getNeighborBlock(block,direction,"up",true);const frontBlock=this.getNeighborBlock(block,direction,"front",true);const backBlock=this.getNeighborBlock(block,direction,"back",true);const newModuleAndDir=this.getUpdatedModuleAndDirection(leftBlock,rightBlock,upBlock,downBlock,frontBlock,backBlock,direction,block);e.permutationToPlace=permutationToPlace.withState("lfg_ff:variant",this.getPlacementVariant(block,direction)).withState('lfg_ff:module',newModuleAndDir.module).withState('minecraft:cardinal_direction',newModuleAndDir.direction)
system.runTimeout(()=>{this.updateAllwall(block,direction)},1)}
getModule(block){return block.permutation.getState("lfg_ff:module")}
getVariant(block){return block.permutation.getState("lfg_ff:variant")}
getDirection(block){return block.permutation.getState("minecraft:cardinal_direction")}
getNeighborBlock(block,direction,side,filterwall){let neighborBlock=null
if(side=="left")
neighborBlock=this.getBlockInDirection(block,this.getLeftDirection(direction));else if(side=="right")
neighborBlock=this.getBlockInDirection(block,this.getRightDirection(direction));else if(side=="up")
neighborBlock=block.above()
else if(side=="down")
neighborBlock=block.below()
else if(side=="front")
neighborBlock=this.getBlockInDirection(block,direction);else if(side=="back")
neighborBlock=this.getBlockInDirection(block,this.getOppositeDirection(direction));if(filterwall)
return neighborBlock.typeId==this.wallId?neighborBlock:null;else
return neighborBlock}
getBlockInDirection(block,direction){switch(direction){case'north':return block.north();case'south':return block.south();case'east':return block.east();case'west':return block.west();}}
getLeftDirection(direction){switch(direction){case'north':return'west';case'south':return'east';case'east':return'north';case'west':return'south';}}
getRightDirection(direction){switch(direction){case'north':return'east';case'south':return'west';case'east':return'south';case'west':return'north';}}
getOppositeDirection(direction){switch(direction){case'north':return'south';case'south':return'north';case'east':return'west';case'west':return'east';case'up':return'down';case'down':return'up';default:return null;}}
getPlacementVariant(block,direction){const adjacentPositions=["left","right","up","down","front","back"];const adjacentBlocks=adjacentPositions.map(pos=>this.getNeighborBlock(block,direction,pos,true)).filter(Boolean);const variantCount={};for(const adjacentBlock of adjacentBlocks){const variant=this.getVariant(adjacentBlock);if(variant!==undefined){variantCount[variant]=(variantCount[variant]||0)+1;}}
let placementVar=1;let maxCount=0;for(const[variant,count]of Object.entries(variantCount)){if(count>maxCount){maxCount=count;placementVar=parseInt(variant,10);}}
return placementVar;}
expendPaint(block,direction,newVariant,updatedPaintedBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedPaintedBlocks.has(blockLocationKey)){return;}
updatedPaintedBlocks.add(blockLocationKey);let leftBlock=this.getNeighborBlock(block,direction,"left",true);let rightBlock=this.getNeighborBlock(block,direction,"right",true);let downBlock=this.getNeighborBlock(block,direction,"down",true);let upBlock=this.getNeighborBlock(block,direction,"up",true);const frontBlock=this.getNeighborBlock(block,direction,"front",true);const backBlock=this.getNeighborBlock(block,direction,"back",true);const allwalls=[];if(leftBlock)allwalls.push(leftBlock)
if(rightBlock)allwalls.push(rightBlock)
if(upBlock)allwalls.push(upBlock)
if(downBlock)allwalls.push(downBlock)
if(frontBlock)allwalls.push(frontBlock)
if(backBlock)allwalls.push(backBlock)
for(const expendedwall of allwalls){const expendedVariant=this.getVariant(expendedwall);if(expendedVariant==newVariant)continue;system.runTimeout(()=>{if(expendedVariant!==newVariant){try{const expDir=this.getDirection(expendedwall);if(updatedPaintedBlocks.size<this.MaxPaintedBlocksOnce){expendedwall.setPermutation(expendedwall.permutation.withState("lfg_ff:variant",newVariant).withState("lfg_ff:in_update",true));system.runTimeout(()=>{try{expendedwall.setPermutation(expendedwall.permutation.withState("lfg_ff:variant",newVariant).withState("lfg_ff:in_update",false));}catch(e){}},2)
this.expendPaint(expendedwall,expDir,newVariant,updatedPaintedBlocks);}}catch(e){}}},1);}}
updateAllwall(block,direction,updatedwallBlocks=new Set()){const blockLocationKey=`${block.location.x},${block.location.y},${block.location.z}`;if(updatedwallBlocks.has(blockLocationKey)){return;}
updatedwallBlocks.add(blockLocationKey);const leftBlock=this.getNeighborBlock(block,direction,"left",true);const rightBlock=this.getNeighborBlock(block,direction,"right",true);const downBlock=this.getNeighborBlock(block,direction,"down",true);const upBlock=this.getNeighborBlock(block,direction,"up",true);const frontBlock=this.getNeighborBlock(block,direction,"front",true);const backBlock=this.getNeighborBlock(block,direction,"back",true);const allwalls=[];if(downBlock)allwalls.push(downBlock)
if(upBlock)allwalls.push(upBlock)
if(rightBlock)allwalls.push(rightBlock)
if(leftBlock)allwalls.push(leftBlock)
if(frontBlock)allwalls.push(frontBlock)
if(backBlock)allwalls.push(backBlock)
for(const expendedwall of allwalls){const expDir=this.getDirection(expendedwall);const expendedleftBlock=this.getNeighborBlock(expendedwall,expDir,"left",true);const expendedrightBlock=this.getNeighborBlock(expendedwall,expDir,"right",true);const expendeddownBlock=this.getNeighborBlock(expendedwall,expDir,"down",true);const expendedupBlock=this.getNeighborBlock(expendedwall,expDir,"up",true);const expendedfrontBlock=this.getNeighborBlock(expendedwall,expDir,"front",true);const expendedbackBlock=this.getNeighborBlock(expendedwall,expDir,"back",true);const expNewModuleAndDir=this.getUpdatedModuleAndDirection(expendedleftBlock,expendedrightBlock,expendedupBlock,expendeddownBlock,expendedfrontBlock,expendedbackBlock,expDir,expendedwall);expendedwall.setPermutation(expendedwall.permutation.withState('lfg_ff:module',expNewModuleAndDir.module).withState('minecraft:cardinal_direction',expNewModuleAndDir.direction));system.runTimeout(()=>{try{if(updatedwallBlocks.size<=10)
this.updateAllwall(expendedwall,expNewModuleAndDir.direction,updatedwallBlocks);}catch(e){}},1);}}
getUpdatedModuleAndDirection(leftBlock,rightBlock,upBlock,downBlock,frontBlock,backBlock,direction,block){const walls=[]
const allBlocks=[leftBlock,rightBlock,upBlock,downBlock,frontBlock,backBlock]
allBlocks.forEach((b)=>{if(!b)return;walls.push(b)})
if(!walls.includes(leftBlock))leftBlock=null
if(!walls.includes(rightBlock))rightBlock=null
if(!walls.includes(upBlock))upBlock=null
if(!walls.includes(downBlock))downBlock=null
if(!walls.includes(backBlock))backBlock=null
if(!walls.includes(frontBlock))frontBlock=null
if(upBlock&&downBlock){if((leftBlock&&rightBlock)||(frontBlock&&backBlock)){return{module:"center",direction:direction}}else{if(leftBlock&&frontBlock){return{module:"corner",direction:direction}}
if(leftBlock&&backBlock){return{module:"corner",direction:this.getOppositeDirection(direction)}}
if(rightBlock&&frontBlock){return{module:"corner",direction:this.getRightDirection(direction)}}
if(rightBlock&&backBlock){return{module:"corner",direction:this.getLeftDirection(direction)}}
if(frontBlock){return{module:"side",direction:direction}}
if(backBlock){return{module:"side",direction:this.getOppositeDirection(direction)}}
if(rightBlock){return{module:"side",direction:this.getRightDirection(direction)}}
if(leftBlock){return{module:"side",direction:this.getLeftDirection(direction)}}
return{module:"center",direction:direction}}}else if(upBlock){const below=block.below()
if(below.typeId.includes("glass")||below.typeId.includes("window")||below.isAir){return{module:"center",direction:direction}}
return{module:"bot",direction:direction}}else if(downBlock){const above=block.above()
if(above.typeId.includes("glass")||above.typeId.includes("window")){return{module:"center",direction:direction}}
return{module:"top",direction:direction}}
return{module:"bot",direction:direction}}}