{
    "format_version": "1.10.0",
    "animation_controllers": {
        "controller.animation.partner_fish_heropixel.mnp_s2": {
            "initial_state": "default",
            "states": {
                "default": {
                    "animations": [ "swim" ],
                    "transitions": [
                        { "swim_away": "q.is_avoiding_mobs" },
                        { "night_mode": "v.is_nighttime" },
                        { "on_land": "!q.is_in_water" }
                    ],
                    "blend_transition": 0.2,
                    "blend_via_shortest_path": true
                },
                "night_mode": {
                    "animations": [ "swim", "night_mode" ],
                    "transitions": [
                        { "swim_away": "q.is_avoiding_mobs" },
                        { "default": "!v.is_nighttime" },
                        { "on_land": "!q.is_in_water" }
                    ],
                    "blend_transition": 0.2,
                    "blend_via_shortest_path": true
                },
                "swim_away": {
                    "animations": [ "swim_away" ],
                    "transitions": [
                        { "default": "!v.is_nighttime && !q.is_avoiding_mobs" },
                        { "night_mode": "v.is_nighttime && !q.is_avoiding_mobs" },
                        { "on_land": "!q.is_in_water" }
                    ],
                    "blend_transition": 0.2,
                    "blend_via_shortest_path": true
                },
                "on_land": {
                    "animations": [ "on_land" ],
                    "transitions": [{ "default": "q.is_in_water" }],
                    "blend_transition": 0.2,
                    "blend_via_shortest_path": true
                }
            }
        },
        "controller.animation.partner_fish_heropixel.mnp_s2.attack": {
            "initial_state": "default",
            "states": {
                "default": { "transitions": [{ "attack": "v.attack_time > 0.0" }]},
                "attack": {
                    "animations": [ "attack" ],
                    "transitions": [{ "default": "!v.attack_time && q.all_animations_finished" }]
                }
            }
        }
    }
}