// @buildsys IMPORTED: DO NOT EDIT! 
{
	"format_version": "1.10.0",
	"animations": {
		"animation.mnp_ci.moray_eel.flop": {
			"loop": true,
			"bones": {
				"body_front": {
					"rotation": [0, 0, "v.zrot"]
				},
				"head": {
					"rotation": [0, "v.zrot1 * 20", 0]
				},
				"tail0": {
					"rotation": [0, "v.zrot1 * 15", 0]
				},
				"tail1": {
					"rotation": [0, "v.zrot2 * -20", 0]
				},
				"tail2": {
					"rotation": [0, "v.zrot1 * -20", 0]
				},
				"tail3": {
					"rotation": [0, "v.zrot2 * -20", 0]
				}
			}
		},
		"animation.mnp_ci.moray_eel.swim": {
			"loop": true,
			"anim_time_update": "q.anim_time+q.delta_time*v.smooth_speed",
			"bones": {
				"body_front": {
					"rotation": ["math.sin(q.anim_time*800+120)", 0, 0],
					"position": [0, "math.sin(q.anim_time*800+400)*0.07", 0]
				},
				"tail0": {
					"rotation": [0, "math.cos(q.anim_time*800+40) * 10", 0]
				},
				"tail1": {
					"rotation": [0, "math.cos(q.anim_time*800+270) * 12", 0]
				},
				"tail2": {
					"rotation": [0, "math.cos(q.anim_time*800+750) * -25", 0]
				},
				"tail3": {
					"rotation": [0, "math.cos(q.anim_time*800+900) * 20", 0]
				}
			}
		},
		"animation.mnp_ci.moray_eel.swim.angle": {
			"loop": true,
			"bones": {
				"body_front": {
					"rotation": [0, "-v.yaw_speed*0.25", 0],
					"position": ["math.sin(v.yaw_speed)*2", 0, 0]
				},
				"tail0": {
					"rotation": [0, "-v.yaw_speed*0.25", 0]
				},
				"tail1": {
					"rotation": [0, "-v.yaw_speed*0.25", 0]
				},
				"tail2": {
					"rotation": [0, "-v.yaw_speed*0.25", 0]
				},
				"tail3": {
					"rotation": [0, "-v.yaw_speed*0.25", 0]
				}
			}
		}
	}
}