// @buildsys IMPORTED: DO NOT EDIT! 
{
	"format_version": "1.10.0",
	"animations": {
		"animation.mnp_ci.swordfish.flop": {
			"loop": true,
			"bones": {
				"body_front": {
					"rotation": [0, "math.cos(q.anim_time*800) * 4", "v.zrot"]
				},
				"head": {
					"rotation": [0, "math.cos(q.anim_time*800-80) * -10", 0]
				},
				"tail": {
					"rotation": [0, "math.cos(q.anim_time*800+60) * -10", 0]
				},
				"tailFin": {
					"rotation": [0, "math.cos(q.anim_time*800+90) * -15", 0]
				},
				"body_back": {
					"rotation": [0, "math.cos(q.anim_time*800+30) * -20", 0]
				},
				"dorsalFin": {
					"rotation": [0, 0, "-v.zrot*0.1"]
				}
			}
		},
		"animation.mnp_ci.swordfish.swim": {
			"loop": true,
			"anim_time_update": "q.anim_time+q.delta_time*v.smooth_speed*1.5",
			"bones": {
				"body_front": {
					"rotation": [0, "math.cos(q.anim_time*600) * 3", 0],
					"position": ["math.cos(q.anim_time*600) * -0.5", 0, 0]
				},
				"leftFin": {
					"rotation": [0, "math.cos(q.anim_time*460) * 15 * (1-v.smooth_speed)", "v.smooth_speed*-30"]
				},
				"head": {
					"rotation": [0, "math.cos(q.anim_time*600) * -3", 0]
				},
				"tail": {
					"rotation": [0, "math.cos(q.anim_time*600-80) * 10", 0]
				},
				"tailFin": {
					"rotation": [0, "math.cos(q.anim_time*600-100) * 10", 0]
				},
				"body_back": {
					"rotation": [0, "math.cos(q.anim_time*600-60) * 3", 0]
				},
				"rightFin": {
					"rotation": [0, "math.cos(q.anim_time*460-140) * 15 * (1-v.smooth_speed)", "v.smooth_speed*30"]
				},
				"dorsalFin": {
					"rotation": [0, "math.sin(q.anim_time*600) * 1", "math.sin(q.anim_time*600) * -3"]
				}
			}
		},
		"animation.mnp_ci.swordfish.swim.angle": {
			"loop": true,
			"bones": {
				"root": {
					"rotation": [0, "v.yaw_speed*0.3", 0]
				},
				"head": {
					"rotation": ["v.pitch*0.07", "v.yaw_speed*0.3", 0]
				},
				"tail": {
					"rotation": [0, "-v.yaw_speed*0.3", 0]
				},
				"tailFin": {
					"rotation": [0, "-v.yaw_speed*0.3", 0]
				},
				"body_back": {
					"rotation": [0, "-v.yaw_speed*0.3", 0]
				},
				"body_pivot": {
					"rotation": ["v.pitch*0.3", 0, 0]
				}
			}
		}
	}
}