scoreboard players reset @e[family=tutorial_status] timer_tutorial
# event entity @e[family=tutorial_status] tsu:tutorial_status_on
tp @a 1784 12 1240 -180 0
effect @a saturation 10000 10 true
spawnpoint @a 1784 12 1240
event entity @e[family=tutorial_status] tsu:tutorial_status_on
gamerule domobspawning false
event entity @e[family=mob,x=1761,y=10,z=1282,dx=50,dy=20,dz=-212,type=!tsu:specimen_216,type=!tsu:mutant_skeleton,type=!tsu:mutant_wolf] despawn
kill @e[family=mob,x=1761,y=10,z=1282,dx=50,dy=20,dz=-212,type=!tsu:specimen_216,type=!tsu:mutant_skeleton,type=!tsu:mutant_wolf]

# scoreboard players set @e[family=tutorial_status] is_rideable 0
# execute @e[type=tsu:specimen_rideable,x=1792.5,y=12,z=1213.5,r=5] ~ ~ ~ scoreboard players add @e[family=tutorial_status] is_rideable 1
# execute @e[family=tutorial_status,scores={is_rideable=0}] ~ ~ ~ summon tsu:specimen_rideable 1792.5 12 1213.5

# scoreboard players set @e[family=tutorial_status] is_rideable 0
# execute @e[type=tsu:specimen_rideable,x=1776.5,y=12,z=1221.5,r=5] ~ ~ ~ scoreboard players add @e[family=tutorial_status] is_rideable 1
# execute @e[family=tutorial_status,scores={is_rideable=0}] ~ ~ ~ summon tsu:specimen_rideable 1776.5 12 1221.5

# summon tsu:storage_unit 1784 12 1217 tsu:invulnerable
# /structure load tsu:more_players 1784 13 1217