{
	"format_version": "1.16.0",
	"animations": {
		"animation.ender_scorcher_projectile.player_attack": {
			"animation_length": 0.3,
			"loop": true,
			"timeline": {
				"0.0": [
					"/execute as @e[family=monster,r=2] at @s run summon ldz:fire_projectile ~ ~ ~ ~ ~",
					"/damage @e[type=!ldz:ender_chiller,family=monster,r=2] 3 fire_tick",
					"/damage @e[type=ldz:ender_chiller,r=2] 5 fire_tick",
					"/execute at @e[type=ldz:ender_chiller,r=2] run particle ldz:ice_break ~ ~ ~"
				]
			}
		},
		"animation.ender_scorcher_projectile.enderman_attack": {
			"animation_length": 0.1,
			"loop": true,
			"timeline": {
				"0.0": [
					"/execute as @a[r=2.1] at @s run summon ldz:fire_projectile ~ ~ ~ ~ ~"
				]
			}
		},
		"animation.ender_scorcher_projectile.movement": {
			"animation_length": 0.1,
			"loop": true,
			"timeline": {
				"0.0": [
					"/tp @s ^ ^ ^0.5",
					"/function projectiles/scourge_projectile_surface"
				]
			}
		},
		"animation.ender_scorcher_projectile.extinguish": {
			"animation_length": 0.1,
			"loop": true,
			"timeline": {
				"0.0": [
					"/function projectiles/scorcher_extinguish"
				]
			}
		}
	}
}