## MELEE_TARGET
## BEAST_ATTACK.MCFUNCTION
## @s=???

execute positioned ^ ^ ^2 run tag @e[family=mob,x=~-1,y=~-5,z=~-1,dx=2,dy=10,dz=2] add MeleeTarget
execute positioned ^ ^ ^2 run tag @e[family=monster,x=~-1,y=~-5,z=~-1,dx=2,dy=10,dz=2] add MeleeTarget
execute positioned ^ ^ ^2 run tag @e[family=panda,x=~-1,y=~-5,z=~-1,dx=2,dy=10,dz=2] add MeleeTarget
execute positioned ^ ^ ^2 run tag @e[family=goat,x=~-1,y=~-5,z=~-1,dx=2,dy=10,dz=2] add MeleeTarget
execute positioned ^ ^ ^2 run tag @e[family=ender_lord_wisp,x=~-1,y=~-5,z=~-1,dx=2,dy=10,dz=2] add MeleeTarget
execute positioned ^ ^ ^2 run tag @e[family=ender_scorcher_projectile,x=~-1,y=~-5,z=~-1,dx=2,dy=10,dz=2] add MeleeTarget
