## Run froms ldz:craftee_and_rocket dialogue files
## Must be separated from other entities for multiplayer purposes
## @s = initiator = player

function dialogue/stop_dialogue
playsound mob.ender_prisoner.dialogue @s ~ ~ ~

## TRACKS PLAYERS WHO ARE IN DIALOGUE WINDOW
tag @s add InGardenerDialogue

event entity @e[type=ldz:bob_arrow,r=10,c=1] despawn