{
	"format_version": "1.19.0",
	"animation_controllers": {
		"controller.animation.ender_chiller.attack": {
			"initial_state": "default",
			"states": {
				"default": {
					"on_entry": [
						"v.time = query.life_time;",
						"@s add_ranged_attack"
					],
					"transitions": [
						{
							"attacking": "query.is_charged"
						}
					]
				},
				"attacking": {
					"transitions": [
						{
							"cooldown": "!query.is_charged"
						}
					]
				},
				"cooldown": {
					"on_entry": [
						"v.time = query.life_time;",
						"@s remove_ranged_attack"
					],
					"transitions": [
						{
							"default": "query.life_time > v.time + 6"
						}
					]
				}
			}
		}
	}
}