{
    "format_version": "1.10.0",
    "animation_controllers": {
		"controller.animation.end_force_bottle_projectile.impact": {
			"initial_state": "default",
			"states": {
				"default": {
					"transitions": [
						{ "end_force_1": "q.is_ignited && q.variant == 1" },
						{ "end_force_2": "q.is_ignited && q.variant == 2" },
						{ "end_force_3": "q.is_ignited && q.variant == 3" },
						{ "end_force_4": "q.is_ignited && q.variant == 4" },
						{ "end_force_5": "q.is_ignited && q.variant == 5" }
					],
					"on_exit": [
						"/scoreboard objectives add EndForceValue dummy"
					]
				},
				"end_force_1": {
					"on_entry": [
						"/scoreboard players set @s EndForceValue 1"
					],
					"transitions": [
						{ "spawn_end_force": "true" }
					]
				},
				"end_force_2": {
					"on_entry": [
						"/scoreboard players set @s EndForceValue 2"
					],
					"transitions": [
						{ "spawn_end_force": "true" }
					]
				},
				"end_force_3": {
					"on_entry": [
						"/scoreboard players set @s EndForceValue 3"
					],
					"transitions": [
						{ "spawn_end_force": "true" }
					]
				},
				"end_force_4": {
					"on_entry": [
						"/scoreboard players set @s EndForceValue 4"
					],
					"transitions": [
						{ "spawn_end_force": "true" }
					]
				},
				"end_force_5": {
					"on_entry": [
						"/scoreboard players set @s EndForceValue 5"
					],
					"transitions": [
						{ "spawn_end_force": "true" }
					]
				},
				"spawn_end_force": {
					"on_entry": [
						"/function projectiles/end_force_bottle_impact"
					]
				}
			}
		}
    }
}