execute if entity @p[tag=dev] run say 2nd Tutorial Stage (Lord laughs & walks into portal)
event entity @a set_tutorial_stage_to_2
scoreboard players set @a TutorialStage 2
scoreboard players set .current TutorialStage 2

event entity @e[type=ldz:tutorial_ender_lord] set_state_to_laugh

fill 102 168 65 106 170 69 barrier