## LEFT_ISLAND
## PLAYER.JSON
## @s=Player

scoreboard objectives add EscapedIsland dummy
scoreboard players add .var EscapedIsland 0

execute if score .var EscapedIsland matches ..0 run spawnpoint @a ~ ~ ~
execute if score .var EscapedIsland matches ..0 run setworldspawn ~ ~ ~
execute if score .var EscapedIsland matches ..0 run tellraw @a[tag=dev] { "rawtext": [ { "text": "§bInitial Island Escape" }] }
execute if score .var EscapedIsland matches ..0 run scoreboard players set .var EscapedIsland 1

event entity @a set_escape_hub_check_to_false
gamerule keepinventory false