import FSWorldHelper from "../fs/FSWorldHelper";
export default class Projectile {
    static tick() {
        const eqo = {
            type: "57d_sbunk:projectile_laser"
        };
        const projectile_lasers = FSWorldHelper.getEntitiesInActiveDimensions(eqo);
        projectile_lasers.forEach((projectile) => {
            projectile.dimension.spawnParticle("fs_sbunk:sbunk_projectile_laser", projectile.location);
        });
    }
}

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