import { world } from "@minecraft/server";
import "../blocks/cursed_lectern";
import "../blocks/custom_components";
import "../controllers/entities_controller";
import "../items/custom_components";
import "../world/blood_moon";
import "../world/blue_moon";
import '../controllers/guidebook';

world.afterEvents.playerSpawn.subscribe((event) => {
    const { initialSpawn, player } = event;
});

world.afterEvents.itemUse.subscribe((event) => {
  
});
