import { armorEffectMap } from "../DATA/ArmorConfig";
export function applyArmorEffect(log, player, armorType) {
    const armorEffectString = armorEffectMap.get(armorType);
    const armorEffect = player.getEffect(armorEffectString);
    if (!armorEffect || armorEffect.duration <= 20) {
        player.addEffect(armorEffectString, 100, { showParticles: false, amplifier: 1 });
    }
}

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