{"format_version":"1.10.0","animation_controllers":{"controller.animation.inmine_zhs.armored_zombie_giant.attack":{"initial_state":"passive","states":{"passive":{"transitions":[{"push_attack":"q.is_delayed_attacking && q.property('inmine_zhs:attack') == 3"},{"attacks":"q.is_delayed_attacking"}]},"push_attack":{"transitions":[{"passive":"!q.is_delayed_attacking"}],"on_exit":["@s inmine_zhs:to_cooldown"]},"attacks":{"transitions":[{"passive":"!q.is_delayed_attacking"}],"on_exit":["@s inmine_zhs:to_cooldown"]}}},"controller.animation.inmine_zhs.zombie.attack":{"initial_state":"passive","states":{"passive":{"transitions":[{"attacks":"q.is_delayed_attacking"}]},"attacks":{"transitions":[{"passive":"!q.is_delayed_attacking"}],"on_exit":["@s inmine_zhs:switch_attack"]}}},"controller.animation.inmine_zhs.zombie.on_fire":{"initial_state":"default","states":{"default":{"transitions":[{"on_fire":"q.is_on_fire"}],"on_entry":["/tag @s remove inmine_zhs.is_on_fire"]},"on_fire":{"transitions":[{"default":"!q.is_on_fire"}],"on_entry":["/tag @s add inmine_zhs.is_on_fire"]}}}}}