import { BASE_DAMAGE } from "./data"
export class NewItemDamage {
  constructor(baseValue) {
    this.items = {}
    this.items["axe"] = baseValue + BASE_DAMAGE.general_axe_damage
    this.items["shovel"] = baseValue + BASE_DAMAGE.general_shovel_damage
    this.items["pickaxe"] = baseValue + BASE_DAMAGE.general_pickaxe_damage
    this.items["hoe"] = baseValue + BASE_DAMAGE.general_hoe_damage
    this.items["sword_special"] = baseValue + BASE_DAMAGE.general_sword_special_damage
    this.items["battleaxe"] = baseValue + BASE_DAMAGE.general_battleaxe_damage
    this.items["club"] = baseValue + BASE_DAMAGE.general_club_damage
    this.items["cutlass"] = baseValue + BASE_DAMAGE.general_cutlass_damage
    this.items["dagger"] = baseValue + BASE_DAMAGE.general_dagger_damage
    this.items["gladius"] = baseValue + BASE_DAMAGE.general_gladius_damage
    this.items["greatsword"] = baseValue + BASE_DAMAGE.general_greatsword_damage
    this.items["halberd"] = baseValue + BASE_DAMAGE.general_halberd_damage
    this.items["khopesh"] = baseValue + BASE_DAMAGE.general_khopesh_damage
    this.items["club"] = baseValue + BASE_DAMAGE.general_club_damage
    this.items["spear"] = baseValue + BASE_DAMAGE.general_spear_damage,
    this.items["javelin"] = baseValue + BASE_DAMAGE.general_javelin_damage,
    this.items["sword"] = baseValue
    this.items["mace"] = baseValue + BASE_DAMAGE.general_mace_damage
  }
}