//Line 167, current_color.fragment = selection_box.fragment.

{
  "materials": {
    "version": "1.0.0",

    "block_overlay": {
      "+states": [
        "Blending",
        "DisableDepthWrite",
        "DisableAlphaWrite",
        "StencilWrite",
        "EnableStencilTest"
      ],
      "depthBias": 100.0,
      "slopeScaledDepthBias": 15.0,
      "depthBiasOGL": 100.0,
      "slopeScaledDepthBiasOGL": 20.0,
      "depthFunc": "LessEqual",
      "vertexShader": "shaders/uv.vertex",
      "vrGeometryShader": "shaders/uv.geometry",
      "fragmentShader": "shaders/texture_cutout.fragment",
      "vertexFields": [
        { "field": "Position" },
        { "field": "UV1" },
        { "field": "UV0" }
      ],
      "variants": [
        {
          "skinning": {
            "+defines": [ "USE_SKINNING" ],
            "vertexFields": [
              { "field": "Position" },
              { "field": "BoneId0" },
              { "field": "UV1" },
              { "field": "UV0" }
            ]
          }
        }
      ],
      "msaaSupport": "Both",

      "frontFace": {
        "stencilFunc": "NotEqual",
        "stencilFailOp": "Keep",
        "stencilDepthFailOp": "Keep",
        "stencilPassOp": "Replace"
      },

      "backFace": {
        "stencilFunc": "NotEqual",
        "stencilFailOp": "Keep",
        "stencilDepthFailOp": "Keep",
        "stencilPassOp": "Replace"
      },

      "stencilRef": 2,
      "stencilReadMask": 2,
      "stencilWriteMask": 2

    },
    "selection_overlay:block_overlay": {
      "blendSrc": "DestColor",
      "blendDst": "SourceColor",
      "vertexShader": "shaders/uv_selection_overlay.vertex"

    },

    "selection_overlay_block_entity:selection_overlay": {
      "vertexFields": [
        { "field": "Position" },
        { "field": "Normal" },
        { "field": "UV0" }
      ],
      "variants": [
        {
          "skinning": {
            "+defines": [ "USE_SKINNING" ],
            "vertexFields": [
              { "field": "Position" },
              { "field": "BoneId0" },
              { "field": "Normal" },
              { "field": "UV0" }
            ]
          },
          "skinning_color": {
            "+defines": [ "USE_SKINNING" ],
            "vertexFields": [
              { "field": "Position" },
              { "field": "BoneId0" },
              { "field": "Color" },
              { "field": "Normal" },
              { "field": "UV0" }
            ]
          }
        }
      ]
    },

    "selection_overlay_level:selection_overlay": {
      "vertexFields": [
        { "field": "Position" },
        { "field": "Normal" },
        { "field": "UV0" }
      ],
      "msaaSupport": "Both"

    },

    "selection_overlay_alpha:selection_overlay_level": {
      "vertexFields": [
        { "field": "Position" },
        { "field": "UV1" },
        { "field": "UV0" }
      ]

    },

    "selection_overlay_item:selection_overlay": {

    },

    "fullscreen_cube_overlay": {
      "vertexShader": "shaders/uv.vertex",
      "vrGeometryShader": "shaders/uv.geometry",
      "fragmentShader": "shaders/texture_ccolor.fragment",
      "vertexFields": [
        { "field": "Position" },
        { "field": "UV0" }
      ],

      "+samplerStates": [
        {
          "samplerIndex": 0,
          "textureFilter": "Point"
        }
      ],

      "msaaSupport": "Both"

    },
    "fullscreen_cube_overlay_blend:fullscreen_cube_overlay": {
      "+states": [ "Blending" ]
    },
    "fullscreen_cube_overlay_opaque:fullscreen_cube_overlay": {
      "+states": [ "DisableCulling" ]
    },
    "selection_overlay_opaque:selection_overlay": {
    "vertexShader": "shaders/selection_box.vertex",
    "vrGeometryShader": "shaders/position.geometry",
      "fragmentShader": "shaders/current_color.fragment",
      "msaaSupport": "Both"

    },
    "selection_overlay_double_sided:selection_overlay": {
      "+states": [
        "DisableCulling"
      ]
    },
    "selection_box": {
      "+defines": [ "LINE_STRIP" ],
      "primitiveMode": "Line",

      "depthFunc": "LessEqual",
      "vertexShader": "shaders/selection_box.vertex",
      "vrGeometryShader": "shaders/position.geometry",
      "fragmentShader": "shaders/selection_box.fragment",
      "vertexFields": [
        { "field": "Position" }
      ],

      "msaaSupport": "Both"
    },
    "cracks_overlay:block_overlay": {
      "blendSrc": "DestColor",
      "blendDst": "Zero",
      "depthFunc": "LessEqual",
      "fragmentShader": "shaders/texture.fragment",
      "+samplerStates": [
        {
          "samplerIndex": 0,
          "textureFilter": "Point"
        }
      ]
    },
    "cracks_overlay_alpha_test:cracks_overlay": {
      "+states": [
        "DisableCulling"
      ],
      "+defines": [
        "ALPHA_TEST"
      ]
    },
    "cracks_overlay_tile_entity:cracks_overlay": {
      "vertexShader": "shaders/uv_scale.vertex",
      "vrGeometryShader": "shaders/uv.geometry",
      "+samplerStates": [
        {
          "samplerIndex": 0,
          "textureWrap": "Repeat"
        }
      ],
      "vertexFields": [
        { "field": "Position" },
        { "field": "Normal" },
        { "field": "UV0" }
      ],
      "variants": [
        {
          "skinning": {
            "+defines": [ "USE_SKINNING" ],
            "vertexFields": [
              { "field": "Position" },
              { "field": "BoneId0" },
              { "field": "Normal" },
              { "field": "UV0" }
            ]
          }
        }
      ]
    },
    "name_tag": {
      "+states": [
        "Blending",
        "DisableDepthWrite"
      ],
      "depthFunc": "Always",
      "vertexShader": "shaders/position.vertex",
      "vrGeometryShader": "shaders/position.geometry",
      "fragmentShader": "shaders/current_color.fragment",
      "vertexFields": [
        { "field": "Position" }
      ],

      "+samplerStates": [
        {
          "samplerIndex": 0,
          "textureFilter": "Point"
        }
      ],

      "msaaSupport": "Both"

    },
    "name_tag_depth_tested:name_tag": {
      "depthFunc": "LessEqual"
    },
    "sign_text": {
      "+states": [
        "Blending"
      ],
      "+defines": [
        "ALPHA_TEST",
        "USE_LIGHTING"
      ],
      "depthBias": 10.0,
      "slopeScaledDepthBias": 2.0,
      "depthBiasOGL": 10.0,
      "slopeScaledDepthBiasOGL": 10.0,
      "depthFunc": "LessEqual",
      "vertexShader": "shaders/color_uv.vertex",
      "vrGeometryShader": "shaders/color_uv.geometry",
      "fragmentShader": "shaders/text.fragment",
      "vertexFields": [
        { "field": "Position" },
        { "field": "Color" },
        { "field": "UV0" }
      ],
      "+samplerStates": [
        {
          "samplerIndex": 0,
          "textureFilter": "Point"
        }
      ],
      "msaaSupport": "Both"

    },
    "name_text_depth_tested:sign_text": {},
    "precipitation": {
      "+defines": [ "COMFORT_MODE" ],
      "+states": [
        "DisableCulling",
        "DisableDepthWrite",
        "Blending"
      ],
      "blendSrc": "SourceAlpha",
      "blendDst": "OneMinusSrcAlpha",
      "depthFunc": "LessEqual",
      "vertexShader": "shaders/rain_snow.vertex",
      "vrGeometryShader": "shaders/rain_snow.geometry",
      "fragmentShader": "shaders/rain_snow.fragment",
      "vertexFields": [
        { "field": "Position" },
        { "field": "Color" },
        { "field": "UV0" }
      ],
      "msaaSupport": "Both",
      "+samplerStates": [
        {
          "samplerIndex": 0,
          "textureFilter": "Point"
        },
        {
          "samplerIndex": 1,
          "textureFilter": "Point"
        },
        {
          "samplerIndex": 2,
          "textureFilter": "Bilinear"
        }
      ]
    },
    "rain:precipitation": {},
    "snow:precipitation": {
      "+defines": [ "SNOW" ]
    },
    "plankton:precipitation": {
      "+defines": [ "COMFORT_MODE", "FLIP_OCCLUSION", "NO_VARIETY" ]
    },
    "lightning": {
      "+states": [
        "DisableCulling",
        "Blending"
      ],
      "depthFunc": "LessEqual",
      "blendSrc": "SourceAlpha",
      "blendDst": "One",
      "vertexShader": "shaders/color.vertex",
      "vrGeometryShader": "shaders/color.geometry",
      "fragmentShader": "shaders/color.fragment",
      "vertexFields": [
        { "field": "Position" },
        { "field": "Color" }
      ],
      "msaaSupport": "Both"

    },
    "overlay_quad": {

      "+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],

      "+samplerStates": [
        {
          "samplerIndex": 0,
          "textureFilter": "Bilinear"
        }
      ],

      "vertexFields": [
        { "field": "Position" },
        { "field": "UV0" }
      ],

      "blendSrc": "SourceAlpha",
      "blendDst": "OneMinusSrcAlpha",

      "depthFunc": "Always",

      "vertexShader": "shaders/uv.vertex",
      "vrGeometryShader": "shaders/uv.geometry",
      "fragmentShader": "shaders/texture_raw_alphatest.fragment"
    },

    "overlay_quad_clear": {
      "depthFunc": "Always",
      "vertexShader": "shaders/simple.vertex",
      "vrGeometryShader": "shaders/color.geometry",
      "fragmentShader": "shaders/color.fragment",
      "vertexFields": [
        { "field": "Position" }
      ],
      "msaaSupport": "Both"
    },

    "debug": {
      "depthFunc": "LessEqual",
      "vertexShader": "shaders/color.vertex",
      "vrGeometryShader": "shaders/color.geometry",
      "fragmentShader": "shaders/color.fragment",
      "vertexFields": [
        { "field": "Position" },
        { "field": "Color" }
      ],
      "msaaSupport": "Both"

    }
  }
}
