{
  "format_version": "1.10.0",
  "animation_controllers": {
		"controller.animation.manalabs_zombie.drone.general": {
			"states": {
				"default": {
					"animations": ["idle"],
					"transitions": [
						{
							"move": "q.ground_speed > 0.1"
						}
					]
				},
				"move": {
					"animations": ["move"],
					"transitions": [
						{
							"default": "q.ground_speed < 0.1"
						}
					]
				}
			}
		},
		"controller.animation.manalabs_zombie.drone.hit": {
			"initial_state": "default",
			"states": {
				"default": {
					"transitions": [
						{
							"hit": "q.hurt_time > 0 "
						}
					]
				},
				"hit": {
					"animations": ["hit"],
					"transitions": [
						{
							"default": "q.all_animations_finished"
						}
					]
				}
			}
		},
		"controller.animation.manalabs_zombie.drone.attack": {
			"initial_state": "default",
			"states": {
				"default": {
					"transitions": [
						{	
							"attack": "query.facing_target_to_range_attack && q.is_charged"
						}
					]
				},
				"attack": {
					"animations": ["attack"],
					"transitions": [
						{
							"default": "q.all_animations_finished"
						}
					]
				}
			}
		},
		"controller.animation.manalabs_zombie.drone.explode": {
			"initial_state": "default",
			"states": {
				"default": {
					"transitions": [
						{
							"explode": "q.is_sheared"
						}
					]
				},
				"explode": {
					"animations": ["explode"]
				}
			}
		}
	}
}
