tag @e[type=potell:trigger] add game_in_process
tag @a add in_game
tag @a add waiting
tag @r[tag=in_game,c=1] add hunter
tag @r[tag=in_game,c=1] add block
execute as @a[tag=block] at @s if entity @a[tag=block] run function block_setup
execute as @p at @s if entity @a[tag=block] run tag @e[type=potell:trigger,tag=!game_counter,tag=!count_down] add count_down
execute as @p at @s if entity @a[tag=block] run function delete_border