# ==================================================
# void vb.projectile.move()
# ==================================================

scoreboard players set vb.projectile.move.__hasFunctionReturned__ tbms.var 0
scoreboard players set vb.projectile.move._0._0 tbms.var 0
execute unless score vb.powerup.slowed tbms.var matches 0 run function vb/zzz_sl_block/111
execute if score vb.projectile.move._0._0 tbms.var matches 0 run function vb/zzz_sl_block/112
scoreboard players add @s vb.projectile.time 1
execute if score @s vb.projectile.exploded matches 0 if score @s vb.projectile.time matches 90 run playanimation @s animation.helicotnt.despawn
execute if score @s vb.projectile.time matches 111.. run event entity @s despawn
