/////////////////////////////////////////////////////////////////////
// __                      ____    __                             ///
///\ \                    /\  _`\ /\ \      __                    ///
//\ \ \         __   __  _\ \,\L\_\ \ \___ /\_\    ___     ___    ///
// \ \ \  __  /'__`\/\ \/'\\/_\__ \\ \  _ `\/\ \ /' _ `\  / __`\  ///
//  \ \ \L\ \/\  __/\/>  </  /\ \L\ \ \ \ \ \ \ \/\ \/\ \/\ \L\ \ ///
//   \ \____/\ \____\/\_/\_\ \ `\____\ \_\ \_\ \_\ \_\ \_\ \____/ ///
//    \/___/  \/____/\//\/_/  \/_____/\/_/\/_/\/_/\/_/\/_/\/___/  ///
//                                                                ///
//                                                                ///
//             ____    __                   __                    ///
//            /\  _`\ /\ \                 /\ \                   ///
//            \ \,\L\_\ \ \___      __     \_\ \     __   _ __    ///
//             \/_\__ \\ \  _ `\  /'__`\   /'_` \  /'__`\/\`'__\  ///
//               /\ \L\ \ \ \ \ \/\ \L\.\_/\ \L\ \/\  __/\ \ \/   ///
//               \ `\____\ \_\ \_\ \__/.\_\ \___,_\ \____\\ \_\   ///
//                \/_____/\/_/\/_/\/__/\/_/\/__,_ /\/____/ \/_/   ///
//                                                                ///
/////////////////////////////////////////////////////////////////////  

#Parametres

profile.LOW=Low
profile.LOW.comment=Low quality.
profile.MED=Medium
profile.MED.comment=Medium quality
profile.HIGH=High
profile.HIGH.comment=High quality.
profile.LEX=LEX
profile.LEX.comment=LEX Preset.CRT MOD...

option.About=§rLexShino §cShaders §rRemade
value.About.0= V-§c2.30

option.About2=Color for
value.About2.0= SUN
option.About3=Color for
value.About3.0= MOON

option.About4=Thickness of the TOP band
value.About4.0=
option.About5=Thickness of the BOTTOM band
value.About5.0=

screen.DOF > DOF
option.centerDepthHalflife=FOCUS_SPEED
option.shadowMapResolution=SHADOW_RESOLUTION
option.shadowDistance=SHADOW_DISTANCE
option.wetnessHalflife=§cR§6A§eI§aN§bB§9O§5W§dS§r_TIME
value.FXAA.noaa=OFF
value.FXAA.fxaa311=Active
option.FXAA.comment=Anti-aliasing off. FXAA Active: §a[+]§rBest horizontal / vertical anti-aliasing and corners.
option.[Couleur_Selecteur_Bloc].comment=Change the color of the selection box of a block. 64 possibilities are offered to you.
option.COMPOSANTE_R=Red
option.COMPOSANTE_G=Green
option.COMPOSANTE_B=Blue
option.INTENSITE_MOTION_BLUR=MOTION_BLUR_INTENSITY
option.INTENSITE_MOTION_BLUR.comment=Setting the intensity of Motion Blur. 20 Optional levels.
option.SAMPLEMB=SAMPLES
option.SAMPLEMB.comment=Multiplies samples for Motion Blur.
value.SAMPLEMB.5=LOW
value.SAMPLEMB.10=NORMAL
value.SAMPLEMB.15=HIGH
value.SAMPLEMB.20=VERY HIGH
screen.Realisme=Realism
screen.Ameliorations=Enhancements
screen.Eclairage=Lighting
screen.BROUILLARD_EAU=UNDERWATER_FOG
screen.COULEUR_EAU=WATER_COLOR
screen.COULEUR_EAU.comment=Change color of water.
screen.Colorimetrie=Colorimetry
screen.OPTIONS_DOF_SUPPLEMENTAIRES=ADDITIONAL_DOF_OPTIONS

#Camera
option.FILM_GRAINS=CAMERA_NOISE_1
option.FILM_GRAINS.comment=Add a grain effect to the screen. If flicker effect, switch to CAMERA_NOISE_2 (disable CAMERA_NOISE_1) for a similar but less relevant effect.
option.FORCE_DU_GRAIN=GRAIN_STRENGTH
option.FORCE_DU_GRAIN.comment=Adjusting the grain strength on the screen
option.BRUIT_CAMERA=CAMERA_NOISE_2
option.BRUIT_CAMERA.comment=Add a grain effect to the screen.
option.FORCE_BRUIT=GRAIN_STRENGTH
option.FORCE_BRUIT.comment=Adjusting the grain strength on the screen

screen.Effets_Ecran=Screen_Effects

option.LENTILLE_SALE=DIRTY_LENS
option.LENTILLE_SALE.comment=Dirty Lens Effect. Possible to use the 2 DirtyLens simultaneously
option.LENTILLE_SALE_2=DIRTY_LENS_2
option.LENTILLE_SALE_2.comment=Dirty Lens Effect improved. Possible to use the 2 DirtyLens simultaneously
option.SALETE_LENTILLE_1=DIRT_OF_LENS_1
option.SALETE_LENTILLE_1.comment=Change opacity of DOT for DIRT_OF_LENS_1
option.SALETE_LENTILLE_2=DIRT_OF_LENS_2
option.SALETE_LENTILLE_2.comment=§a[Only for DIRTY_LENS_2]§r. Negative values for dark colors, positive values for light colors. (-2.0 <-0-> 2.0) 0.1 by 0.1.
option.GOUTTE_ECRAN=DROP_SCREEN
option.GOUTTE_ECRAN.comment=Rain effect on the screen when it rains. Soft rain on screen. Don't use DROP_SCREEN_2 at the same time.
option.GOUTTE_ECRAN_2=DROP_SCREEN_2
option.GOUTTE_ECRAN_2.comment=Rain effect on the screen when it rains. Big Rain on screen. Don't use DROP_SCREEN at the same time.

screen.Bandes_16_9=16/9_Bands
option.BANDES=BANDS
option.BANDES.comment=Add 16/9 Bands effect

option.LENSFLARE=LENSFLARE
option.LENSFLARE.comment=Gives the reflection of the sun on the camera
option.FORCE_LENSFLARE=LENSFLARE_STRENGHT
option.FORCE_LENSFLARE.comment=Increases or decrease the strength of LENSFLARE

#CRT_MOD
screen.Mode_CRT=CRT_Effects
option.DISTORTION.comment=Add a low distortion to the screen. Good effect with Bands 16/9 On
option.SCANLINE=SCANLINE
option.SCANLINE.comment=Add horizontal lines as a CRT screen with possibility of scrolling
option.FORCE_SCANLINE=SCANLINE_STRENGHT
option.EPAISSEUR_SCANLINE=SCANLINE_THICKNESS
option.VITESSE_SCANLINE=SCANLINE_SPEED

option.SCANLINE_BAND=BLACK_SCANLINE_BAND
option.SCANLINE_BAND.comment=Add a black band that scrolls up and down
option.FORCE_BAND=BAND_STRENGHT
option.EPAISSEUR_BAND=BAND_THICKNESS
option.VITESSE_BAND=BAND_SPEED
option.INTERVAL_BAND=BAND_INTERVAL

option.CRT=CRT
option.CRT.comment=Add the grid effect for a pixel effect like old TVs
option.FORCE_CRT=CRT_STRENGHT
option.EPAISSEUR_CRT=CRT_THICKNESS

option.CRT_BORDER=CRT_BORDER
option.CRT_BORDER.comment=Add CRT Border for a best CRT effect.

option.TOPBAND=-->
option.BOTTOMBAND=-->

#DOF
option.DOF.comment=Enable DepthOfField allows you to automatically adjust the depth of field like the human eye, and then add latency to focus objects.
option.FLOU_DE_DISTANCE=DISTANCE_BLUR
option.FLOU_DE_DISTANCE.comment=Enable blur distance, DOF must be active.
option.FACTEUR_DE_FLOU=BLUR_FACTOR
option.FACTEUR_DE_FLOU.comment=Percentage of blur (from 0.2 to 1.0)
option.FOCUS_HQ.comment=Better transition in fuzzy areas but consumes more resources.
option.CHROMATIC_ABERRATION.comment=Optical Aberration Which Produces Different Focuses as a Function of Wavelength. A fuzzy and iridescent image is then observed. It results from the decomposition of the white light into several bands of colors.
option.FORCE_CHROMATIC=CHROMATIC_STRENGHT

option.BLOOM.comment=Activate Bloom effect
option.FORCE_BLOOM=BLOOM_STRENGHT
option.FORCE_BLOOM.comment=Defines the strength of the Bloom
option.centerDepthHalflife.comment=Adjusting Focus speed
option.POSITION_DU_FLOU=START_BLUR_DISTANCE
option.POSITION_DU_FLOU.comment=Sets the position where the blur distance begins.(1.0 Near 100.0 Far)

#SKY
screen.Ciel=Sky
option.NOUVELLE_PLUIE=NEW_RAIN
option.NOUVELLE_PLUIE.comment=Improved rain
option.ETOILES_FANTAISIE=FANTASY_STARS
option.ETOILES_FANTAISIE.comment=Stars improved in the sky.
option.OPACITE_PLUIE=RAIN_OPACITY
option.GALAXIES.comment=Galaxies visible at night in the sky, with even more stars.
option.RAYONS_SOLEIL_LUNE=SUN_MOON_RAYS
option.RAYONS_SOLEIL_LUNE.comment=Applies the rays of the sun and the moon
option.QUALITE_RAYONS=RAYS_QUALITY
option.QUALITE_RAYONS.comment=Quality of blur for the Rays
option.EBLOUISSEMENT=GLARE
option.EBLOUISSEMENT.coment=Allows to change the intensity of glare
option.FORCE_RAYONS=RAYS_STRENGHT
option.FORCE_RAYONS.coment=Allows to change the radius strength
option.RAYS_IN_RAIN=RAYS_IN_RAIN
option.RAYS_IN_RAIN.comment=Add rays sun and moon when it rains
option.ColorSR=RED
option.ColorSG=GREEN
option.ColorSB=BLUE
option.ColorLR=RED
option.ColorLG=GREEN
option.ColorLB=BLUE
screen.OPTIONS_SOLEIL_LUNE=SUN_MOON_OPTIONS
screen.COULEURS=COLORS
option.NUAGES=CLOUDS
option.NUAGES.comment=Add Clouds in the sky
option.CloudQuality=CLOUD_QUALITY
option.CloudQuality.comment=Increase or decrease quality of the clouds. For best quality turn ON DISTANCE_BLUR and increase percentage of blur in DOF Options
option.CloudThickness=CLOUD_THICKNESS
option.CloudThickness.comment=Increase or decrease thickness of clouds
option.CloudAmount=CLOUD_AMOUNT
option.CloudAmount.comment=Increase or decrease amount of clouds
option.CloudHeight=CLOUD_HEIGHT
option.CloudHeight.comment=Increase or decrease height of clouds
option.CloudOpacity=CLOUD_OPACITY
option.CloudOpacity.comment=Increase or decrease transparency of clouds
option.CloudSpeed=CLOUD_SPEED
option.CloudSpeed.comment=Increase or decrease the speed of clouds
option.CloudBrightness=CLOUD_BRIGHTNESS
option.CloudBrightness.comment=Increase or decrease brightness of clouds
screen.OPTIONS_NUAGES=CLOUDS_OPTIONS
screen.OPTIONS_NUAGES.comment=Clouds settings

value.CloudQuality.4=VERY LOW
value.CloudQuality.8=LOW
value.CloudQuality.12=MEDIUM
value.CloudQuality.16=HIGH
value.CloudQuality.32=VERY HIGH
value.CloudQuality.64=EXTREM
value.CloudQuality.128=FANTASTIC

value.CloudThickness.1=VERY LOW
value.CloudThickness.2=LOW
value.CloudThickness.4=MEDIUM
value.CloudThickness.8=HIGH
value.CloudThickness.16=VERY HIGH
value.CloudThickness.20=EXTREM

value.CloudAmount.16.0=VERY LOW
value.CloudAmount.14.0=LOW
value.CloudAmount.12.0=MEDIUM
value.CloudAmount.10.0=HIGH
value.CloudAmount.9.0=VERY HIGH
value.CloudAmount.8.0=EXTREM


value.CloudHeight.5.0=VERY LOW
value.CloudHeight.10.0=LOW
value.CloudHeight.15.0=MEDIUM
value.CloudHeight.20.0=HIGH
value.CloudHeight.25.0=VERY HIGH
value.CloudHeight.30.0=EXTREM

value.CloudSpeed.0.25=VERY LOW
value.CloudSpeed.0.50=LOW
value.CloudSpeed.0.75=MEDIUM
value.CloudSpeed.1.00=NORMAL
value.CloudSpeed.1.25=SPEED +25%
value.CloudSpeed.1.50=SPEED +50%
value.CloudSpeed.1.75=SPEED +75%
value.CloudSpeed.2.00=SPEED +100%
value.CloudSpeed.2.50=SPEED +150%
value.CloudSpeed.3.00=SPEED +200%
value.CloudSpeed.3.50=SPEED +250%
value.CloudSpeed.4.00=CALM !! +300%

#Terrain
screen.Terrain=Terrain
option.VENT_TERRAIN=TERRAIN_WIND
option.VENT_TERRAIN.comment=Adds a wind effect to plants
option.VITESSE_DU_VENT=WIND_SPEED
option.VITESSE_DU_VENT.comment=Choice of wind speed.
option.OCEAN_INFINI=INFINITE_OCEAN
option.OCEAN_INFINI.comment=Simulates water on the horizon instead of just the render distance
option.BROUILLARD=FOG
screen.BROUILLARD=FOG
option.BROUILLARD.comment=Add the Fog
option.DISTANCE_FOG=DISTANCE_FOG
option.DISTANCE_FOG.comment=Choose the distance of the fog (0.01 Near - 2.00 Far)
option.STYLE_ANIMAL_CROSSING=ANIMAL_CROSSING_STYLE
option.STYLE_ANIMAL_CROSSING.comment=Add the Animal Crossing terrain effect, you can adjust the curve with the option just to the right of this button.
option.FORCE_COURBURE=CURVE_STRENGHT
option.FORCE_COURBURE.comment=Choose the intensity of the curvature of the ground.
option.MOUVEMENT_LAVE=LAVA_MOVEMENT
option.MOUVEMENT_LAVE.comment=Add Lava wave movement
option.LAVA_MOVE_STRENGHT=LAVA_MOVE_STRENGHT
option.LAVA_MOVE_STRENGHT.comment=Choose your intensity for waving lava

#Hand
screen.Mains=Hands
option.MOUVEMENTS_MAINS=HANDS_MOVEMENT
option.MOUVEMENTS_MAINS.comment=Hand swaying effect. You can combine HANDS_MOVEMENT_2 at the same time 
option.MOUVEMENTS_MAINS_2=HANDS_MOVEMENT_2
option.MOUVEMENTS_MAINS_2.comment=Hand breathing effect. You can combine HANDS_MOVEMENT at the same time
option.ADVANCE_HAND_POS=HAND_POSITION
option.ADVANCE_HAND_POS.comment=Allows you to change the position of your hands. (0.0 Near 0.60 far)

#WATER
screen.Eau=Water
option.FLOU_EAU=WATER_BLUR
option.FLOU_EAU.comment=Enable or disable the blur effect in the water. DOF must be activated
option.FACTEUR_FLOU_EAU=WATER_BLUR_FACTOR
option.FACTEUR_FLOU_EAU.comment=Percentage of water blur (from 0.1 to 1.0). DOF must be activated
option.MOUVEMENT_EAU=WATER_MOVEMENT
option.MOUVEMENT_EAU.comment=Adds an effect once the head is under water.
option.REDWATER=RED
option.BLUEWATER=BLUE
option.GREENWATER=GREEN
option.OPACITYWATER=OPACITY
option.OPACITYWATER.comment=Adjusts the opacity of the water
option.BROUILLARD_EAU=UNDERWATER_FOG
option.BROUILLARD_EAU.comment=Add Underwater Fog with possibility to choose the color with the following 3 RGB components.
option.COMPOSANTE_RED=RED
option.COMPOSANTE_GREEN=GREEN
option.COMPOSANTE_BLUE=BLUE
option.DISTANCE_FOG_WATER=DISTANCE_UNDERWATERFOG
option.DISTANCE_FOG_WATER.comment=Choose the distance of the fog under the water. (0.001 Near - 0.50 Far)
option.FANCY_WATER=FANCY_WATER
option.FANCY_WATER.comment=Allows you to activate the beautiful water with waves.
option.FRESNEL=FRESNEL
option.FRESNEL.comment=Allows to change the reflection of water
value.FRESNEL.0.25=VERY LOW
value.FRESNEL.0.50=LOW
value.FRESNEL.0.75=MEDIUM
value.FRESNEL.1.00=NORMAL
value.FRESNEL.1.25=HIGH
value.FRESNEL.1.50=VERY HIGH
option.WAVY_WATER=WAVY_WATER
option.WAVY_WATER.comment=Choose the intensity of the waves
value.WAVY_WATER.1=SOFT
value.WAVY_WATER.2=NORMAL
value.WAVY_WATER.3=STRONG
value.WAVY_WATER.4=VERY STRONG

#SHADOWS
screen.Ombres=Shadows
option.OMBRES=SHADOWS
option.OMBRES.comment=Add shadows to the map.
option.FILTRE_OMBRES=SHADOW_FILTER
option.FILTRE_OMBRES.comment=Best filter for shadows
option.OPACITE_OMBRE=SHADOW_OPACITY
option.OPACITE_OMBRE.comment=Allows to make more or less opaque shadow. For more transparency increase the value.
option.shadowMapResolution.comment=Resolution in Pixel Shadows
option.shadowDistance.comment=Select the shadow generation distance. 50.0f = Near the player 1000.0f = Far

#RAINBOW
screen.ArcEnCiel=§cR§6a§ei§an§bb§9o§5w§ds§r
option.ARC_EN_CIEL=§cR§6A§eI§aN§bB§9O§5W§dS§r
option.ARC_EN_CIEL.comment=Add §cR§6A§eI§aN§bB§9O§5W§dS§r
option.DISTANCE_ARC_EN_CIEL=§cR§6A§eI§aN§bB§9O§5W§dS§r_DISTANCE
option.DISTANCE_ARC_EN_CIEL.comment=Distance where is the §cR§6A§eI§aN§bB§9O§5W§dS§r
option.DIAMETRE_ARC_EN_CIEL=§cR§6A§eI§aN§bB§9O§5W§dS§r_DIAMETER
option.DIAMETRE_ARC_EN_CIEL.comment=Diameter of the §cR§6A§eI§aN§bB§9O§5W§dS§r
option.EPAISSEUR_ARC_EN_CIEL=§cR§6A§eI§aN§bB§9O§5W§dS§r_THICKNESS
option.EPAISSEUR_ARC_EN_CIEL.comment=Thickness of the §cR§6A§eI§aN§bB§9O§5W§dS§r
option.wetnessHalflife.comment=Time of display of the §cR§6A§eI§aN§bB§9O§5W§dS§r

#Enhancements
option.VISEUR=AIM
option.VISEUR.comment=Add AIM for Bow, Crossbow, Trident, Snowball...
option.FLASH_VICTIME=FLASH_VICTIM
option.FLASH_VICTIME.comment=WARNING Cheat! Ensures perfect visibility of the mobs in the dark once a weapon in hand ;-)
option.MODE_RAGE=RAGE_MODE
option.MODE_RAGE.comment=Add the rage effect once the sword is in hand.
option.MODE_RAGE_PLUS=RAGE_PLUS_MODE
option.MODE_RAGE_PLUS.comment=In addition to the RAGE_MODE, also gives the red hands. RAGE_MODE must be active.
option.OCCLUSION_AMBIANTE=AMBIANT_OCCLUSION
option.OCCLUSION_AMBIANTE.comment=Darkens areas that are naturally difficult to access.
option.AOStrength=AMBIANT_OCCLUSION_STRENGTH
option.AOStrength.comment=Adjust the strenght of Ambiant Occlusion.
option.ENTITY_BRIGHTNESS=ENTITY_BRIGHTNESS
option.ENTITY_BRIGHTNESS.comment=Adjusts the brightness of the entities (0.1 dark 5.0 clear)
option.INTENSITE_FLASH_VICTIME=ADJUST_FLASH_VICTIM
option.INTENSITE_FLASH_VICTIME.comment=Adjusts the brightness of the FLASH_VICTIME (0.05 dark 1.0 clear)

#Cellshading
screen.CelShading=CelShading
option.CEL_SHADING=CEL_SHADING
option.CEL_SHADING.comment=Add the CelShading. Borderlands effect.
option.BORDS_ARRONDIS=ROUNDED_EDGES
option.BORDS_ARRONDIS.comment=Allows subtle rounding of the stops.
option.INTENSITE_CELSHADING=CELSHADING_INTENSITY
option.INTENSITE_CELSHADING.comment=Adjusts the size of the edges of the celshading.
option.INTENSITE_BORDS_ARRONDIS=ROUNDED_EDGES_INTENSITY
option.INTENSITE_BORDS_ARRONDIS.comment=Adjusts the size of the ROUNDED_EDGES

#Vignette
option.ULTRA_VIGNETTE.comment=Add the Vignette. Camera eye effect.
option.FORCE_ULTRA_VIGNETTE=ULTRA_VIGNETTE_STRENGHT
option.FORCE_ULTRA_VIGNETTE.comment=Adjustment of the ultra vignette.

#Tonemap
option.ACTIVER_TONEMAPPING=ACTIVATE_TONEMAPPING
option.ACTIVER_TONEMAPPING.comment=Disable if you want the standard colors of the game.
option.CONT_MOD=CONTRAST
option.CONT_MIDPOINT=CONT_MIDPOINT
option.LIFT_MOD=BRIGHTNESS
option.EXPOSITION=EXPOSURE
option.SAT_MOD=SATURATION
option.GAIN_MOD=GAIN
option.VIB_MOD=VIBRANCE
option.WHITE_BALANCE=WHITE_BALANCE
option.HDR=HDR
option.HDR.comment=Activate HDR Mode
option.AMBIANT=AMBIENT_TINT
option.AMBIANT.comment=Hue a little the screen following the time
option.FILMIC=FILMIC_TONEMAPPING
screen.FILMIC_SETTINGS=FILMIC_SETTINGS
option.TONEMAP_TOE_STRENGTH=TONEMAP_TOE_STRENGTH
option.TONEMAP_TOE_LENGTH=TONEMAP_TOE_LENGTH
option.TONEMAP_LINEAR_SLOPE=TONEMAP_LINEAR_SLOPE
option.TONEMAP_LINEAR_LENGTH=TONEMAP_LINEAR_LENGTH
option.TONEMAP_SHOULDER_CURVE=TONEMAP_SHOULDER_CURVE
option.TONEMAP_SHOULDER_LENGTH=TONEMAP_SHOULDER_LENGTH
option.CONE_OVERLAP_SIMULATION=CONE_OVERLAP_SIMULATION
option.BOTW.comment=Zelda Breath Of The Wild TONEMAP Style
option.BOTWSAT.comment=Adjust Saturation for BOTW

#Lighting
option.LUMIERE_DYNAMIQUE=DYNAMIC_LIGHT
option.LUMIERE_DYNAMIQUE.comment=Improves the lighting of the flashlight, marine lamp etc when you equip it in hand.
option.REGLAGE_COULEUR=COLOR_ADJUSTMENT
option.REGLAGE_COULEUR.comment=Adjusts the heat of the torch lighting.
option.DISTANCE_ECLAIRAGE=LIGHTING_DISTANCE
option.DISTANCE_ECLAIRAGE.comment=Changes the lighting distance (.1 low - 1.0 strong)
option.ECLAIRAGE_BLOC_DES_MAINS=LIGHTING_BLOCK_OF_THE_HANDS
option.ECLAIRAGE_BLOC_DES_MAINS.comment=Modifies the intensity of lighting in the world with blocks that emit light in hand (1.5 low - 5.0 strong)
option.ECLAIRAGE_BLOCS_SOL=GROUND_BLOCK_LIGHTING
option.ECLAIRAGE_BLOCS_SOL.comment=Modifies the intensity of the illumination of the blocks laying on the ground that illuminates the world. (1.5 weak - 5.0 strong)
option.BRILLANCE_BLOCS_SOL=SHINE_BLOCK_GROUND
option.BRILLANCE_BLOCS_SOL.comment=Brightness of the blocks posed on the ground which emit light.
option.BRILLANCE_BLOC_DES_MAINS=SHINE_BLOCK_HANDS
option.BRILLANCE_BLOC_DES_MAINS.comment=Shine Objects in hand that emit light.
option.COLORED_LIGHT_ITEMS=COLORED_LIGHT_ITEMS
option.COLORED_LIGHT_ITEMS.comment=Allows you to activate or not the lighting color of the items like, the aquatic lantern in blue, the stick of the end in pink ...

#Options
screen.Couleur_Selecteur_Bloc=SELECTOR_BLOCK_COLOR
option.TECHNO_XP.comment=The color of your XP balls become §cR§6A§eI§aN§bB§9O§5W§dS§r.
option.NUIT_CLAIRE=NIGHT_CLEAR
option.NUIT_CLAIRE.comment=Lighten the night
option.RETIRE_TEXTURE_CASSE=REMOVE_BREAK_TEXTURE
option.RETIRE_TEXTURE_CASSE.comment=Removes the texture of block damage.
option.DETECTEUR_CAVE=CAVE_DETECTOR
option.DETECTEUR_CAVE.comment=Lets see the cellars, mineshaft etc ... Use block of earth in the cellars to see through the walls.
option.COMPOSANTE_R.comment=0.0 = Dark 1.0 = Clear
option.COMPOSANTE_G.comment=0.0 = Dark 1.0 = Clear
option.COMPOSANTE_B.comment=0.0 = Dark 1.0 = Clear
option.SHARPEN=SHARPEN
option.SHARPEN.comment=Sharpening the edges, made them sharper.
option.EMISSIVE_RECOLOR=EMISSIVE_RECOLOR
option.EMISSIVE_RECOLOR.comment=Recolor emissive light to yellow-orange
option.TAA=TAA
option.LextitiesOPACITY=DAMAGE_OPACITY
option.LextitiesOPACITY.comment=Change the color opacity of mobs damage. 0.0 = Full transparent, no damage color - 1.0 = Opaque.
option.LextitiesRED=RED
option.LextitiesGREEN=GREEN
option.LextitiesBLUE=BLUE