#shaders/lang/en_US.lang



screen.General=Global Settings
screen.Overworld=Overworld
screen.Nether=Nether
screen.End=End
screen.Camera=Camera
screen.Shading=Shading
screen.Wavy_stuff=Wind
screen.Water=Water
screen.Reflections=Reflections
screen.Sky = Sky
screen.Sky_coefficients = Sky coefficients
screen.Sun_and_Moon_Colors = Sun and Moon Colors
screen.TAA_OPTIONS=TAA options
screen.DepthOfField=Depth of field
screen.Purkinje_effect=Purkinje effect
screen.POM= Pom and Normals
screen.Shadows=Shadows
screen.Fog_Color=Fog color
screen.Fog_Densities=Fog densities

screen.Torch = Block lights
screen.Atmospherics= Atmospherics
screen.Volumetric_Clouds= Volumetric clouds
screen.Wavy_stuff = Wind
screen.Volumetric_Fog = Volumetric Fog
screen.Advanced = Advanced
screen.TAA_OPTIONS = TAA Options
screen.Lighting= Lighting
screen.Ambient = Ambient
screen.Filtering = Filtering
screen.Tonemapping = Tonemapping

screen.N_Atmospherics=Atmospherics
screen.N_Lighting=Lighting
screen.N_MISC=MISC

screen.E_Atmospherics=Atmospherics
screen.E_Lighting=Lighting
screen.E_MISC=MISC

#TONEMAPPING
option.FinalR = Final Red
option.FinalG = Final Green
option.FinalB = Final Blue
option.TONEMAP = Tone mapping


Option.Credits=Credits 
value.Credits.0=Edit by Espen
value.Credits.1=Original by Chocapic13

#Settings


option.TOASTER=Potato mode (WIP)

#TAA
option.FLICKER_REDUCTION=Flicker reduction
option.BLEND_FACTOR=Blend factor
option.ANTI_GHOSTING=Anti ghosting
option.MOTION_REJECTION=Motion rejection
option.CLOSEST_VELOCITY=Closest velocity
option.NO_CLIP=No clip

#CAMERA
option.AUTO_EXPOSURE=Auto exposure
option.EXPOSURE_MULTIPLIER=Exposure multiplier
option.Exposure_Speed=Exposure speed

option.Manual_exposure_value= Manual exposure value
option.BLOOM_STRENGTH=Bloom strength


#TONEMAP
option.USE_ACES_COLORSPACE_APPROXIMATION=Use ACES approximation

#DOF

option.DOF=Depth of field
option.HQ_DOF=High quality
option.PAINTERY=Paint brush
option.focal=Focal length
option.aperture=Aperture
option.HEXAGONAL_BOKEH=Hexagonal bokeh
option.MANUAL_FOCUS=Manual focus
option.FAR_BLUR_ONLY=Far blur only

#PURKINJE

option.Purkinje_strength=Strength
option.Purkinje_Multiplier=Brightness multiplier

#SHADING

option.DISABLE_ALPHA_MIPMAPS=Disable alpha mipmaps
option.BICUBIC_UPSCALING=Bicubic upscaling
option.SSPT=Screen space path tracing
option.RT_FILTER=SSPT filtering
option.MAX_RAYLENGTH=Max raylength
option.RAYS=SSPT rays
option.CONTRAST_ADAPTATIVE_SHARPENING=Contrast adaptive shapen
option.SHARPENING=Strength


#SHADOWS

option.SCREENSPACE_CONTACT_SHADOWS=Contact shadows
option.shadowMapResolution=Shadow resolution
option.CLOUDS_SHADOWS=Cloud shadows
option.CLOUDS_SHADOWS_STRENGTH= Cloud shadow strength
option.shadowDistance= Shadow distance
option.SHADOW_FRUSTRUM_CULLING= Frustrum culling
option.CAVE_LIGHT_LEAK_FIX=Cave fix
option.SSAO=SSAO
option.SSAO_STRENGTH=SSAO power
option.SSAO_SAMPLES=SSAO samples
option.SHADOW_DISABLE_ALPHA_MIPMAPS=Disable shadow mipmap
option.Stochastic_Transparent_Shadows=Transparent shadows

#FILTERING

#POM
option.POM_DEPTH=Parallax Depth
option.POM=Parallax Occlusion
option.POM_MAP_RES=POM resolution
option.MAX_ITERATIONS=Iterations
option.MAX_DIST=Distance
option.USE_LUMINANCE_AS_HEIGHTMAP=Procedual POM
option.BUMP_MULT=Normal depth

#WAVING
option.WAVY_STRENGTH=Strength
option.WAVY_SPEED=Speed
option.WAVY_PLANTS=Wavy plants

#REFLECTIONS

option.SCREENSPACE_REFLECTIONS=Reflections
option.SSR_STEPS=Quality
option.SUN_MICROFACET_SPECULAR=Realistic sun reflection

#WATER

option.Dirt_Amount=Dirt amount
option.Dirt_Mie_Phase=Dirt mie phase
option.rayMarchSampleCount=Fog quality
option.Water_Top_Layer=Water height
option.lightMapDepthEstimation=Alternate depth estimation
option.Dirt_Scatter_R = Dirt scattering Red
option.Dirt_Scatter_G = Dirt scattering Blue
option.Dirt_Scatter_B = Dirt scattering Greem
option.Dirt_Absorb_R = Dirt absorbtion Red
option.Dirt_Absorb_G = Dirt absorbtion Green
option.Dirt_Absorb_B = Dirt absorbtion Blue 
option.Water_Absorb_R = Water absorption Red
option.Water_Absorb_G = Water absorption Green
option.Water_Absorb_B = Water absorption Blue

#OVERWORLD

#Atmospherics
option.SEA_LEVEL=Sea level
option.VL_SAMPLES=Fog samples
option.CLOUDS_QUALITY=Cloud quality
option.CLOUDS_SPEED=Cloud speed
option.VOLUMETRIC_CLOUDS=Clouds
option.BLOOMY_FOG=Bloom fog
option.VOLUMETRIC_FOG=Fog


#FOGCOLOR 
option.fog_mieg1 = Fog Mieg 1 
option.fog_mieg2 = Fog Mieg 2
option.fog_coefficientRayleighR = Fog coefficient rayleigh Red
option.fog_coefficientRayleighG = Fog coefficient rayleigh Green
option.fog_coefficientRayleighB = Fog coefficient rayleigh Blue
option.fog_coefficientMieR = Fog coefficient Mie Red
option.fog_coefficientMieG = Fog coefficient Mie Green
option.fog_coefficientMieB = Fog coefficient Mie Blue
#FOGDENSITIES 

option.FOG_RAIN_MULTIPLIER= Rain fog multiplier
option.FOG_TOD_MULTIPLIER=Time of day multiplier
option.CLOUDY_FOG_AMOUNT=Cloudy fog 
option.BASE_FOG_AMOUNT=Base fog amount
option.ATMOSPHERIC_DENSITY=Atmospheric density 
option.Underwater_Fog_Density= Underwater fog density

#Lighting

#Torch
option.TORCH_R = Block Light Red
option.TORCH_G = Block Light Green
option.TORCH_B = Block Light Blue
option.TORCH_AMOUNT= Block Light Strength

#Ambient

option.MIN_LIGHT_AMOUNT=Minimum ambient light
option.SEPARATE_AO=Separate Vanilla AO
option.ambientOcclusionLevel=Vanilla AO strength
option.Ambient_Mult=Ambient Brightness multiplier


#SKY

option.sunPathRotation = Sun Path Rotation
option.Sky_Brightness = Sky Brightness
option.sky_mieg = Sky Mieg
option.sky_coefficientRayleighR = Sky coefficient rayleigh Red
option.sky_coefficientRayleighG = Sky coefficient rayleigh Green
option.sky_coefficientRayleighB = Sky coefficient rayleigh Blue
option.sky_coefficientMieR = Sky coefficient Mie Red
option.sky_coefficientMieG = Sky coefficient Mie Green
option.sky_coefficientMieB = Sky coefficient Mie Blue
option.sunColorR = Sun Color Red
option.sunColorG = Sun Color Green
option.sunColorB = Sun Color Blue
option.sun_illuminance = Sun Illuminance
option.moonColorR = Moon Color Red
option.moonColorG = Moon Color Green
option.moonColorB = Moon Color Blue
option.moon_illuminance = Moon Illuminance


#NETHER


#Atmospherics

option.N_VL_SAMPLES=Fog samples
option.N_BLOOMY_FOG=Bloom fog


#Lighting

#Torch
option.N_TORCH_R = Block Light Red
option.N_TORCH_G = Block Light Green
option.N_TORCH_B = Block Light Blue
option.N_TORCH_AMOUNT= Block Light Strength


#Ambient

option.N_MIN_LIGHT_AMOUNT=Minimum ambient light
option.N_SEPARATE_AO=Separate Vanilla AO
option.N_ambientOcclusionLevel=Vanilla AO strength
option.N_Ambient_Mult=Ambient brightness multiplier

#Misc

option.N_SATURATION=Saturation
option.N_CROSSTALK=Crosstalk


#END


#Atmospherics

option.E_VL_SAMPLES=Fog samples
option.E_BLOOMY_FOG=Bloom fog


#Lighting

#Torch
option.E_TORCH_R = Block Light Red
option.E_TORCH_G = Block Light Green
option.E_TORCH_B = Block Light Blue
option.E_TORCH_AMOUNT= Block Light Strength


#Ambient

option.E_MIE_LIGHT_AMOUNT=Minimum ambient light
option.E_SEPARATE_AO=Separate Vanilla AO
option.E_ambientOcclusionLevel=Vanilla AO strength
option.E_Ambient_Mult=Ambient brightness multiplier

#Misc

option.E_SATURATION=Saturation
option.E_CROSSTALK=Crosstalk





option.Performance_Impact_Key=Color Key
    value.Performance_Impact_Key.0=NOT DONE
    value.Performance_Impact_Key.1=§dVery Fast
    value.Performance_Impact_Key.2=§2Fast
    value.Performance_Impact_Key.3=§6Moderately Fast
    value.Performance_Impact_Key.4=§cModerately Slow
    value.Performance_Impact_Key.5=§4Slow



	


