#if !defined LIB_SETTINGS_BUFFERS_GLSL
#define LIB_SETTINGS_BUFFERS_GLSL

/*
const int colortex0Format = RGBA32F;
const int colortex1Format = RGBA32F;
const int colortex2Format = RGBA32F;
const int colortex3Format = RGB32F;
const int colortex4Format = RGBA32F;
const int colortex5Format = RGBA32F;
const int colortex6Format = RGBA32F;
const int colortex7Format = RGBA32F;

const bool colortex0Clear = false;
const bool colortex1Clear = false;
const bool colortex2Clear = false;
const bool colortex3Clear = false;
const bool colortex4Clear = false;
const bool colortex5Clear = false;
const bool colortex6Clear = false;
const bool colortex7Clear = false;

#define ABOUT 0 // [0 1 2 3 4 5 6]
*/

const float sunPathRotation = -40.0; // [-80.0 -70.0 -60.0 -50.0 -40.0 -30.0 -20.0 -10.0 0.0 10.0 20.0 30.0 40.0 50.0 60.0 70.0 80.0]

const int noiseTextureResolution = 64;

#endif
