screen.raytracing=Raytracing
option.INTERSECT_PARTIAL_BLOCKS=Intersect Partial Blocks
option.INTERSECT_SLOW_PARTIAL_BLOCKS=Intersect Slow Partial Blocks

option.RAYTRACE_MAX_T=Max Ray Length
option.RAYTRACE_MAX_T.comment=In blocks. Low values can be significantly faster, but will result in artifacts.
value.RAYTRACE_MAX_T.-1=Unlimited
option.MAX_BOUNCES=Max Bounces
option.MAX_BOUNCES.comment=Maximum number of times light can bounce off surfaces.


option.RANDOM_SUNLIGHT=Random Sunlight
option.RANDOM_SUNLIGHT.comment=When enabled, each bounce either does sunlight or continues bouncing, instead of doing both. Can significantly improve performance, especially with many bounces, but results in lower quality, especially for later bounces.

option.PROBABILISTIC_PATH_TERMINATION=Probabilistic Path Termination
option.PROBABILISTIC_PATH_TERMINATION.comment=Randomly terminates rays based on how likely they are to keep bouncing. Mostly useful in outdoor scenes.


screen.voxelization=Voxelization
option.shadowMapResolution=Voxelmap Size
option.OCTREE_LEVELS=Octree Levels
option.OCTREE_LEVELS.comment=Levels of an octree, used to accelerate raytracing longer distances. The optimal value varies, but the default works well in most scenes.
option.VOXELMAP_LAYOUT=Voxelmap Layout
option.VOXELMAP_LAYOUT.comment=A different layout can be faster in some scenes. The default is almost always the fastest, though.


screen.clouds=Clouds

screen.postProcessing=Post-Processing
option.CONTRAST=Contrast
option.SATURATION=Saturation
option.WHITE_BALANCE=White Balance
suffix.WHITE_BALANCE=k
screen.tonemap=Tonemapping
option.TONEMAP_TOE_STRENGTH=Toe Strength
option.TONEMAP_TOE_LENGTH=Toe Length
option.TONEMAP_LINEAR_LENGTH=Linear Length
option.TONEMAP_SHOULDER_CURVE=Shoulder Curve

screen.camera=Camera
screen.projection=Projection
option.PROJECTION=Projection
value.PROJECTION.PROJECTION_RECTILINEAR=Rectilinear (Perspective)
value.PROJECTION.PROJECTION_STEREOGRAPHIC=Stereographic
value.PROJECTION.PROJECTION_EQUIDISTANT=Equidistant
value.PROJECTION.PROJECTION_EQUISOLID_ANGLE=Equisolid angle
value.PROJECTION.PROJECTION_EQUIRECTANGULAR=Equirectangular
value.PROJECTION.PROJECTION_PANINI=Panini
value.PROJECTION.PROJECTION_PANINI_COMPRESSED=Panini (vertical compression)

option.CAMERA_FOCAL_LENGTH_MM=Focal Length
value.CAMERA_FOCAL_LENGTH_MM.0=Use FOV
suffix.CAMERA_FOCAL_LENGTH_MM=mm

option.CAMERA_SHIFT_X=Shift X
option.CAMERA_SHIFT_Y=Shift Y

screen.focus=Focus

option.CAMERA_AUTOEXPOSURE=Autoexposure
option.CAMERA_AUTOEXPOSURE_BIAS=Autoexposure Bias

option.CAMERA_FSTOP=F-Stop
prefix.CAMERA_FSTOP=ƒ/
option.CAMERA_ISO=ISO
option.CAMERA_SHUTTER_SPEED=Shutter Speed
prefix.CAMERA_SHUTTER_SPEED=1/
suffix.CAMERA_SHUTTER_SPEED=s

option.CAMERA_IRIS_BLADE_COUNT=Iris Blades
value.CAMERA_IRIS_BLADE_COUNT.0=Circular Iris
option.CAMERA_IRIS_BLADE_ROTATION=Blade Angle
option.CAMERA_IRIS_BLADE_ROUNDING=Blade Rounding

option.DOF=Depth of Field
option.CAMERA_FOCUS=Focus
suffix.CAMERA_FOCUS=m

option.CAMERA_TILT_THETA=Tilt θ
suffix.CAMERA_TILT_THETA=°
option.CAMERA_TILT_THETA.comment=Lens tilt amount.
option.CAMERA_TILT_PHI=Tilt ϕ
suffix.CAMERA_TILT_PHI=°
option.CAMERA_TILT_PHI.comment=Direction of lens tilt. 0° means focus plane is tilted to be closer at top of screen, 90° is closer at the right side.

option.CAMERA_SCALE=Camera Scale
option.CAMERA_SCALE.comment=For when you just want a really shallow depth of field.
suffix.CAMERA_SCALE=x

option.CAMERA_ABBERATION_SPHERICAL=Spherical Abberation
option.CAMERA_ABBERATION_COMA=Coma
