execute @s[tag=!done] ~ ~ ~ scoreboard objectives add case dummy case
execute @s[tag=!done] ~ ~ ~ scoreboard players random @p case 0 9
execute @s[tag=!done] ~ ~ ~ give @p[scores={case=0}] cases:frostbite
execute @s[tag=!done] ~ ~ ~ give @p[scores={case=1}] cases:defender
execute @s[tag=!done] ~ ~ ~ give @p[scores={case=2}] cases:jet
execute @s[tag=!done] ~ ~ ~ give @p[scores={case=3}] cases:wave
execute @s[tag=!done] ~ ~ ~ give @p[scores={case=4}] cases:codebreaker
execute @s[tag=!done] ~ ~ ~ give @p[scores={case=5}] cases:crescent
execute @s[tag=!done] ~ ~ ~ give @p[scores={case=6}] cases:flamebeetle
execute @s[tag=!done] ~ ~ ~ give @p[scores={case=7}] cases:guardian
execute @s[tag=!done] ~ ~ ~ give @p[scores={case=8}] cases:recluse
execute @s[tag=!done] ~ ~ ~ give @p[scores={case=9}] cases:vapor
execute @s[tag=!done] ~ ~ ~ scoreboard players set @p case -1
execute @s[tag=!done] ~ ~ ~ tag @s add done
tp @s 0 -5 0
kill @s